This solution shouldn’t be that hard, just create an AI model for every individual “voice” or character and then license it for use or receive royalties on it.
They’ll probably use it as filler for side dialogue and then have the VA do all the main lines to really nail the human presence, since AI isn’t as good at emotional inflection.
When I found out that they had no way to relocate your ship automatically while on foot, or any kind of vehicle to drive, it was a non-starter. Everything Elder Scrolls 6: The Mün wants to be I can get better in Elite: Dangerous and NMS.
The same reason people thought star wars the last Jedi was good, if you just make a fucked up enough narrative and pretend it’s high brow instead of contrived, you can fool the elitists into believing they’re smart for liking it.
Oh well, maybe they should have made better games instead of looter shooter grind fests that were an obvious trend and not actually a fun fucking game play loop.
I got excited but unfortunately the first game is Destiny and they don’t even mention the rest of them. That’s probably the one game I wouldn’t even take free.
Oh for sure, definitely not going to hype it. I am going to follow it though and see what they show off.
I’m curious if they’ll be more open with their development process this time around, and if the company that has had issues in the past with four player connectivity can pull of server meshing.
Thats only true if it comes out broken, which hasn’t happened yet.
I’ll treat it the same as every other, if after a couple weeks once the hype has worn down the game actually fulfills the general schtick and seems to have learned and integrated its NMS lessons, then I’ll consider getting it.
I got NMS for ten bucks at the NEXT update and feel like I’ve gotten far more than my money’s worth. This title hasn’t proven anything yet, and I’ll wait for the truth before purchasing it like I do with every other game. It’s been this way since like 2013 when the industry started pumping out incomplete live service nonsense with seasons and battle passes.
No, but the fact that the shots we see in the trailer already exists in NMS gives me hope that they can do what they claim this time (outside of Sean’s vague hints at server meshing allowing all people to be on the same earth) in terms of gameplay.
Networking code and their version of server meshing is the biggest wildcard here. But they have already proven they can make a procedural world with gameplay loops and multiplayer like the trailer. Nothing is out of the realm of possibility, and they have the entire NMS development/update experience to lean on now for making their second game.
But yeah, poach some SC devs to help you make the server meshing portion of it for sure.