Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu’s source code will still live on.
It’s good news in the sense that this won’t be setting a new legal precedent surrounding emulation. Nintendo’s case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.
On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn’t be in such trouble. Nintendo wouldn’t have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.
What’s more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I’m not fluent in legalese though, so correct me if I’m misinterpreting:
Is the stickied “What are you playing” post going to be updated? The current one is over a month old.
Anyways, I’ve been playing Penny’s Big Breakaway, and I am enjoying it thoroughly. It’s like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.
It’s awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it’s going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many “hidden gems” lists in the future.
I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it’s highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn’t be happier with it.
This feels like Sega is running a science experiment to conclusively determine how much more money can be made from the live service format, with a control group and everything.
Building games that are actually fun is going to make you the most money, that’s it.
Say it louder for the publishers in the back.
It’s infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
This is honestly incredible work being done for preservation. As usual, it’s being done by fans and not Nintendo. It’s a travesty that Nintendo can’t be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.
Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.
It’s a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.
I can’t tell if I don’t like Starfield, or playing games anymore.
I don’t know your tastes, but it’s probably the latter if you only stick to the AAA realm of games. I sure as hell have burned on them - the indie and mid-budget space is where you’ll find games focused on simply being fun. Hi-Fi Rush, Pizza Tower, Bomb Rush Cyberfunk to name a few that came out this year.
Honestly, most “professional” game reviews are made by average joe gamers who happen to have a platform to broadcast their thoughts. Most of these writers are not expert players nor are they always well versed in the genre of the game they’re reviewing.
I never understand why people put so much stock into them when their opinions are no more valid than any random person on the internet.