I hear you, but I caved lol. You will NOT be disappointed. EA is such a weird choice for this one. It’s where I’d call it well past beta (a true beta, not the marketing betas that we usually see where there’s no time to fix anything). Like it truly is “early access” but we’re so used to that term meaning “somewhere in dev”.
If they’re targeting 2025 release this thing will be incredibly polished by then.
I don’t know when the person above you played, but I didn’t notice any of that (got it last week, binged it, 35ish hours). I didn’t notice any missing graphics, and yes there are some spots where you can tell somethings coming, but it doesn’t feel janky, it feels exciting. With game loop being all about upgrades, you can tell there’s a few that aren’t available, but there’s so much meat their absence feels like part of the loop not part of the dev cycle.
The voice acting is all there, the mechanics are all there. I think I had like… One line of repeated dilouge? There’s a good breadth of characters and they’ve got that same slow, well thought out progression they did in Hades I. With only one exception that I can’t mention due to spoilers, you could tell me this a complete game with free DLC inbound.
Bug wise it’s almost entirely free. I had some crashes but I think that was due to a bad HDMI cable repeatedly becoming unstable, and making the game freak out as to what screen it should be on. I haven’t had an issue since I fixed the cable and it’s the only bug I encountered.
I played that game entirely to young and somehow finished the main quest line, eventually.
But man, I spent so many hours just murder hobo-ing it because I didn’t really understand the quest based game loop yet. I’d just pick a direction and look for something cool. When I found someone that looked like they’d have cool stuff I’d just kill them and take their stuff. The only time I’d reload is when I got the prophecy warning; I broke like every quest except the main one.
This was compounded by the fact that 1) I was really enjoying just exploring and 2) that game was not particularly hard to destroy the balance on. Even a kid with poor mechanical skills could get wildly OP pretty easily.
That had to be wild to work on. You get brought into the kickoff meeting for what you assume is going to be some soulless marketing gimick, then they start laying it out.
It had a plot, a decent amount of levels. There was a good amount of heart that went into that.
Setting down the reasonable take: it does look realllllllly good. Meant what I said I’m rooting for it. I’ve just been hurt before lol.
They’ve been saying all the right words, it’ll come down to feel. Bugs don’t, well, bug me, when there’s soul. And I shouldn’t be overly negative on FO4, there’s some excellent characters there. Nick Valentine in particular will always be a favorite, and while the main plot could be a bit better there’s a lot of heartfelt content along the way and in the side missions.
I do think this is the lesson a lot of AAAs are learning the hard way though. When you do what blizz did to overwatch, what bethesda did with 76, the damage is lasting. I would have been a day 0 person for starfield if not for that. Hell, I still haven’t gotten around to cyber punk, even though it seems pretty OK now.
yup. I am really excited for this game, but I’ll be giving it a few months at least. It’s not just 76, FO4 was… fine. Still replay it. But if starfield has to much in common with that gameplay loop I’ll probably skip it.
I don’t have a lot of patience for AAA releases with a repetitive loop and nothing but better polish to distinguish them from all of the innovative indie games that are out these days.
That sounds like an overly negative take, and it kind of is, but I am definitely rooting for this thing.