I wouldn’t say that. At some point, you may just lose interest. I used to be playing all day, but during my 20s interest faded and now in my 30s, I maybe play some old games for a few hours here and there, but more for nostalgia. If I couldn’t play any games anymore, I wouldn’t say I would be terribly sad.
Maybe it’s different for you. People are different, after all.
Not even “weird” shit, just variations of similar sentiments on various characters.
Like, you have a city with hundreds of people on the street, yesterday something noteworthy happened and everyone has an opinion on that. Each NPC gets a bunch of parameters, some pre-defined, some random, and answers based on that.
They throw a half assed product at the wall without notifying anyone, nothing sticks, so now they’re throwing in ads to recover costs.
I really feel like the C suites of these companies are run by complete morons, without hyperbole. These people are not good at what they’re doing. They just floated to the top during a period where money was free and being bold was more important than being right.
What mental image do you have of the average game buyer? A mindless idiot who just has to buy everything he’s being advertised?
Of course you can make such a game. But nobody will buy it. It’s that simple. BTW your construction is called straw man. You know damn well, that some games have been designed for longer playtimes, you just chose to ignore that knowledge.
How many people would buy it, if it were that boring?
Every pricing model can be gamed. Look at the aforementioned sport games. They are often not super expensive, but get new releases with hardly any changes almost every year.
It’d be like charging people based on how many times they read a book.
No, it’s like paying more for a thicker book.
Also, you just admitted to paying more for the same thing by buying it multiple times. So you’re obviously already willing to continue paying for the same entertainment.
Depending on how exactly this is meant, this might not be controversial.
Games like GTA or RDR offer literally hundreds of hours of entertainment, while other titles like all those yearly sports games or something like CoD probably get less playtime per release. So it makes sense to price the “long plays” higher than the “short plays”.
Both could be fixed by mods/patches - even official ones. You don’t need a remake.
Old games, just like old movies, are only relevant and great as products of their time. Gothic is dated as hell in many regards - which is perfectly ok - so a remake would either be just a glorified texture pack or wouldn’t be true to the original.
Make it playable, add new textures, higher resolution, etc. where possible, but don’t change the actual game.
That’s kind of normal, isn’t it? There are often immortal characters, that simply can’t be killed or lost or whatever. Like the dog companion in fallout 4.