“Clair Obscur” means Light / Dark in French…which most of the creators speak. It relates, generally speaking, to the theme of light versus dark that is throughout the game.
“Expedition 33” relates to the story, and the party that you’re playing is a part of “Expedition 33”.
So, neither thing “means nothing”, you’re just a grumpy person looking for something to whine about.
I really enjoyed using Lune as my main damage character. I did this somewhat out of necessity in my first play-through – because I didn’t beat the final Gestral tournament battle with Maelle – after discovering the power of the combination of Elemental Trick with a high critical rate and Elemental Genesis and did it from the start because I enjoyed it in my second play-through.
There’s a quest danseus in the area that will allow you to practice without penalty, unfortunately it’s a bit high up in the area so getting to it without knowing how to defeat the danseuses would be pretty tricky.
No fault of the game but I just couldn’t figure out if I wasn’t leveled enough or lacked the skill.
Even the hardest boss in the game can be killed with one shot on normal difficulty with a correct build and the right turn order.
I say that because while learning how to parry and dodge are important, pictos and equipment can more than make up for inabilities in the middle-to-late game.
Overall, pictos are arguably the most important thing in the game.
I wound up playing the game through twice, once on normal difficulty and then again on story difficulty (I just really enjoyed the game and wanted to 100% it and had missed a couple of the only missable achievements).
Don’t feel bad playing it in a lower difficulty level, and then try to learn when to parry attacks. There are often visual and audio cues.
A lot of the difficulty when playing the game as intended (at normal difficulty) is learning the pattern of when to press the parry button. You can learn this more easily on story mode because it’s more forgiving. Counterattacks are very powerful throughout the game, and only happen if you learn how to parry.
Maelle being powerful also has a lot to do with the weapon she wields. If you didn’t beat the last Gestral arena fight with Maelle, you might want to restart the game and do that, because that weapon will carry you all the way through the regular end game (though you might need a better weapon to 100% the game).
You can beat the main story using Lune’s abilities for your main damage pretty easily. The one-two punch that I found very useful (after building around it) was using “Elemental Trick” followed by “Elemental Genesis”. With Elemental Trick, you can produce 4 stains in a single attack if you get your critical rate up. One easy way to make critical high is to use the Critical Burn picto and make sure to keep around a burn on one of the enemies to attack with Elemental Trick. Once you have the stains you need (4 critical hits, one of each element), Elemental Genesis can one-shot a lot of enemies throughout the game. It’s great because it’s a multi-hit attack and a multi-enemy attack. It works very well before you can do over 9999 damage in a single hit.
Agreed. I’m not sure why I would waste my time with shit like this when it’s just objectively not fun for me to play.
Different strokes for different folks, so if you like it more power to you, but I’d rather play games that are fun to play for me.
I only have a certain amount of time to play video games, and if I can’t make any progress at all in an hour or two, why would I bother continuing when an hour or two is usually all I have in a day to play your game?
I’ve decided not to bother picking up silksong because I found HK tedious, frustrating, and unrewarding.
Claire Obscur has rpg elements, like level ups, skills and equipment.
Pretty much those elements are my definition. I feel like what you’re describing with nonlinear storylines with lots of choices isn’t all necessary for a game to be an RPG either. But I’m not a purist about any of it. Genres in general are approximate markers, and you can argue all you want about what belongs in what category.
If asked to describe the genre of Clair Obscur I’d say JRPG because purists have bickered enough to make me add the qualifier. But I’ve seen it described as RPG in lots of places, and given my thirty years plus of playing games it’s very similar to other games I’ve seen described as RPGs.
It’s kinda like “knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad” to me in that if someone recommended Disco Elysium to me because it’s the “greatest RPG ever made” I feel like I’d come in with completely different expectations about the game and be very disappointed.
But I’m no d&d player. I don’t really like the Renaissance faire that much. When people start talking with those character voices I want to run for the hills.
Edit: Downvote all you like, dorks! Look at what you actually do for most of the game in Disco Elysium. You’re walking around picking things up, looking at things, using them to solve puzzles, and having conversations with people. That is closer to a Sierra point and click adventure from the 90s gameplay wise than any of the many RPG games I’ve played.
Yeah part of the reason that Disco Elysium isn’t the “greatest RPG ever made” is that there’s no objective way to rank such things and stating that as a fact seems on its face kinda absurd.
Clair Obscur is a game that almost seems like it was designed for me personally because it matches what I like about gaming so much. But mine’s just one opinion, and I understand people having different ones. 😀
Nope, Clair Obscur is a better RPG (and game) than Disco Elysium IMO.
I didn’t even get through Disco Elysium because it was kinda boring. I get how some people could really dig it, and I plan to attempt to pick it back up for the third time at some point. But it was much closer to being an old school point and click adventure game (albeit with a lot more reading) than an RPG anyway, and it’s certainly not the “greatest RPG ever made” IMO.