Family sharing: nobody asked for it, and it seems like a bad business move - Valve did it anyway.
Index: great piece of tech. Too bad about the price tag though.
Deck: fucking masterpiece. Blows Switch out of the fucking water.
Support staff: fucking legends. I’ve had multiple interactions where they have breached their own policy to keep me happy,
Privately owned: despite the incentives to cash out and make bank. They have a fucking spine, which makes them dangerous to other platforms.
This guy claims to be a long-time developer and modder, yet suggests Game Pass is better for preservation than Steam. If that’s their industry insight, no wonder nobody at Valve took their feedback seriously.
Stores should only provide DRM, and anything else that they do must be optional.
But earlier:
I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product.
So, DRM is bad… but acceptable if it’s only DRM?
If DRM is a critical failure point for game preservation and ownership, then a store providing only DRM is still part of the problem.
In lieu of even the simplest commitment by Valve… Game Pass represent far greater value to consumers.
Game Pass is the epitome of temporary, self-updating, DRM-heavy software that you can’t patch, mod, or preserve. Yet it’s presented as a solution?
Valve does not expect users to delete their account; they think… nobody will ever hold them accountable.
Then:
They claim that upon deleting your account, your community posts will remain and will be attributed to [deleted], however this is not true…
Wait, isn’t it contradictory to say they didn’t expect users to delete accounts while criticizing their policy on deleted accounts?
Because the Steam client patches itself… their DRM prevents running Windows 98-era games on original hardware.
That shit is 25 years old. Does this goober really think it’s reasonable to expect support for an obsolete operating system?
Also, is this really a steam-only issue?
Valve’s… design deliberately hooks and blocks access to those APIs as part of Steam Input’s initialization.
This is typical behavior of API abstraction layers.
If Steam Input replaces lower-level APIs, that’s exactly what it’s designed to do. Epic, Microsoft, and others do the same. The difference is the option to disable it - not the architectural behavior itself.
In summation: This dingbat is a walking contradiction with an axe to grind.
I just finished playing X3: Terrain Conflict, and I’ll never play another X game.
As an achievement hunter, I normally play past the point of normal enjoyment, but this game told me, more or less, to go fuck myself.
The first kick in the nuts was completing “Dead Is Dead” mode.
You don’t get to save (with the exception of shutting the game down, but the save will delete upon starting it back up).
The game is prone to crashes, meaning you can have your entire save wiped in an instant because the game decides it doesn’t like it when you use the fast forward function within 10 seconds of a cut scene.
On top of that, one of the campaigns requires you to set up a massive complex of microchips and silicon, which also has a chance of triggering a crash each time you place a factory down.
The final 2 achievements are basically “grind until we say stop”. Which functionally resulted in me leaving my computer on overnight, four nights in a row.
The fact that the devs left the game in this state is inconsiderate at best, and disrespectful at worst.
Besides, the game is basically just an excel sheet simulator, it really isn’t very engaging.
When I was 12 my Mum gave me my first PC, it was a second hand work PC with a tiny HDD.
There wasn’t enough space to install The Sims, so I deleted the Program Files folder, thinking I don’t need any programs, only games.
I bricked my PC lol. Needed a tech to reinstall Windows. Thankfully, I could tell him I needed enough space for the game and he debloated it as much as he could. Legend.
I realised all these years later that so many games from my childhood had the issue of “floaty characters”.
Mario 64 felt so good because you could run at full speed, snap the alalog stick back and jump, and Mario would pivot on a bees dick and launch himself at your face.