The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’
It is very game specific. Some were innovators for how they pushed the limits of technology of their time, others were held back by that same tech. That alone is a huge marker as to whether a remake will improve or hurt the games legacy.
They seemed great up until around that time in 2016 they went public.
Before that you had all the Crusader Kings, Hearts of Iron games, Cities Skylines they helped make, not to mention Pillars of Eternity eoth Obsidian. Up through 2015 they were great.
Sekiro, like Bloodborne, is different from the Dark Souls series. The mechanics, story, and atmosphere of each are distinct, with Elden Ring falling most closely with the Dark Soul series in mechanics and ‘feel’.
Dark Souls 1 has the best atmosphere and environmental storytelling, in my opinion. It really is clear how innovative and influential a game it was.
Sekiro is hard to play from a Dark Souls foundational playstyle. Sekiro players, I find, seem to have an easier time adapting to Dark Souls. So it may very well be a good start for a FromSoft game.
It is the most wizarding friendly game FromSoftware has made.
Through their other games the pattern was for wizards: the level getting to the boss was tough managing your spell uses, but then the boss was easy if you reserved enough.
In Elden Ring there are less ‘levels’ and almost none of the classic ‘runback’ to a boss if you die. So you almost always can full power a boss.
Which feels easier in comparison. Though the Elden Ring bosses were designed around that more.
This has been the gaming industry since the internet.
Back when gaming was still considered a niche pastime or just toys for kids, and the developers weren’t multi-billion corporations, the dynamic was one of a mutual love of the product.
Fromsoft had to fix a security vulnerability in all their games that got advertised in the final months before release. All Fromsoft games went offline for like a year and it really short circuited how Elden Ring got finished.
Souls games are particularly crafted series of levels. That kind of gameplay has to either be condensed in between stretches of empty, or spread out thinly over a large area.
Elden Ring has some condensed areas with good classic Souls level feel, but they’re often quite short. There is also a lot of very empty areas with little to no significance. A lot of the game feels like placeholder content that had cancelled plans.