Yeah, it’s the presence of the partner that complicates things. Likewise I would never let something leave the house without checking the batteries if it were only me.
It’s always fun when I come home and take out some garbage bags because she did a big cleaning, and then the damn garbage starts playing music or giggling at me.
Oh great, so now it’s a question of whether I leave it up to fate or dig through the garbage and go find my little screwdriver. Because for anybody not aware, kids toys typically have a screw to keep the battery compartment cover in place and kid proof.
Fortunately, I’ve only found alkalines the last couple’s times. But my son is 7 so the heat Alkaline Influx happened many moons ago.
I remember being so psyched about the original Serious Sam that I pirated a copy to play right away, and then bought a boxed copy as soon as I saw it in Best Buy.
Once I had a kid, the demand for AAs skyrockted. I already had a bunch of nice Eneloop and generic equivalent rechargeables and a fancy third party smart charger. But when a kid gets a LOT of toys, the rechargeables turn out not to be a good solution. You need to have a large quantity of batteries that get rarely used, unless you want to be swapping batteries every time they switch toys. Good luck with that, lol.
And even worse, if you have a bunch of rechargeables in toys all over the house, they can start getting trashed or given away inside those toys!
So it was like an overflow error that put me back at the beginning of the battery user progression. Buying alkalines baby!
Yeah, unfortunately many people seem to default to complaining about things while continuing to consume what they are fed. And not change anything, of course.
I have always thought of Fallout 1 as such a pure RPG experience that gives you freedom and options. The main story line only has two objectives you must complete to beat the game, but getting there requires going out into the world and figuring out wtf to do and where to do it.
I think in the past the actual devs were more accessible, and their skills visible and admirable. Kind of like how video games themselves were more of a techy nerdy thing.
Today you have humongous teams with the work spread over hundreds of people. We hear from their community managers and marketing teams rather than reading the coders’ opinions. And just like the big games are more of a safe corporate product, they are more mainstream.
I think I disagree a bit. It is the owners of the companies that have no passion for what they do. They just want that particular position in their portfolio to appreciate or spit out dividends.
Then they put the MBAs in charge to get the most efficient use of capital.