The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.
The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.
If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.
I never understood the appeal with Xbox Game Pass.
Like you’ll have the game available for you while you pay for it, ok, but what happens when some license disagreement occurs and the game is removed or is removed because of censorship? Why not just pirating that game if buying is less interesting than paying for a subscription.
Not only that what happens when eventually a game is released only via subscription model? How people gonna pirate it? We need to hope that someone will upload the installer on the web? What happens when the game is not install on your machine but instead is the stupid idea of streaming? How pirating works for that type of shit? If people can’t pirate it, how the game is preserved when they are removed from the library like I said before? That’s for me the biggest concern.
The 5min-10min of length in average is a deal breaker for a lot of players. Most of people that I played league with give up on Dota 2 for this reason alone.
And that time is the average, if you people go play dota 2 and has 5 bad matches in a row with 40min without any means to leave that shit is the entire night thrown out.
Not only that for casual league matches is already too long, compare that with Overwatch that the average is below 20min.
I was low elo in dota2 and above average in league(diamond).
The data of the average match length in league is 30min in low elo and 25 in high elo, the dota2 high tier matches with 35min IS TOO LONG. In dota2 I played a lot of matches with +40min, without counting the time paused(I can’t even remember if the paused time is counted in the match time).
Besides in league we can forfeit a match and a lot of fuckup matches end with 20min, in dota2 this doesn’t happen.
I played a couple of matches and to me the match go for too long.
And I said:
maybe you’ll not like it.
If you like dota2 and LoL ok, if you like dota2 ok, if you like LoL and don’t like dota2(like most league players) I find really difficult to like deadlock.
I played league since s2 and a played some Dota2(+80hrish), the things that I don’t like in dota2 is present on deadlock, for example, like I said before, the length of the matches is too long for me.
Is labor. There is a whole market of Roblox related things, there are job sites, freelance sites that employ kids to work on design/programming/marketing of these game modes. To pay them the game currency that maybe later can be traded for real money.