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Xariphon, do edc w Mini prybar uses

When I was a kid I cut myself on one of those peel-up cat food can lids, so badly I saw my own bones for a moment.

Ever since then I've preferred to use a tool for opening those cans, if only out of paranoia.

Xariphon, do gaming w What games have you played in the last 365 days that stand out to you as the most memorable experiences?

"I Was a Teenage Exocolonist" continues to be an experience; I haven't seen all 29 endings yet, partially because I can't bring myself to screw over some of the characters in the ways I would need to to get some of them.

Xariphon, do gaming w Most emotional moments in games? (SPOILERS)

Admittedly, some things will never not be too soon.

Xariphon, do gaming w Most emotional moments in games? (SPOILERS)

I went through that whole thing waiting for -- apparently -- a Paragon option that never showed up, that would've managed to save them both. It kinda put me off the series.

Xariphon, do gaming w Most emotional moments in games? (SPOILERS)

People have already said two of mine (Aeris and Sarah), so I'll go with a third:

"Had to be me. Somebody else might have gotten it wrong."

Xariphon, do gaming w What game mechanics do you love and hate?

The new Zelda games are what solidified my hatred of durability. Oh look I finished this quest line and got a fancy sword that's a reference to an older game! Time to put it on a shelf and never use it so it doesn't explode and go away forever.

The one thing they could've done that would have made the whole thing tolerable was if the special weapons from your allies were unlimited. The Eagle Bow, the Boulder Smasher, etc. At least then you would always have one thing in whichever style you liked that you could just use without always worrying about. Instead those are the most expensive hardest to get weapons and they still have fucking durability. It just makes everything worse and every reward less rewarding.

Xariphon, do gaming w What game mechanics do you love and hate?

Do huge fucking cliffs and invisible walls count as mechanics?

I know equipment durability does and that can fuck right off.

One thing I love is when the game mechanics are well grounded in the world. A recent good example of this was in Tears of the Kingdom; in one cutscene you actually see Zelda use the Purah Pad to fast-travel out of trouble just like you also can. It elevates it from a gaming conceit to something actually part of the world.

Xariphon, do gaming w Girlboss+Malewife Dragon Age 2 fanart (by PhantomKiwi)

Yay! Another one for the cult of the most plushiest blood mage.

Xariphon, do gaming w Path of Exile 2 New Gameplay Trailer

Ok... I'm hyped. Do we have a release date?

Xariphon, do gaming w Girlboss+Malewife Dragon Age 2 fanart (by PhantomKiwi)

She really is exactly all of those things. I can't even handle the cute.

Xariphon, do gaming w Girlboss+Malewife Dragon Age 2 fanart (by PhantomKiwi)

Every time I play this game, I end up seduced by Merrill all over again. She's just... so friggin' cute.

Xariphon, do gaming w Why do video game devs tie game mechanics to framerate?

Damned if I know. It's possibly the stupidest decision I've ever seen in a big name game. But yeah sometimes you'll be walking around and just all of a sudden get obliterated out of nowhere and it was because you got mapped by an NPC rocket with damage tied to frame rate. There's YouTube videos of people proving it works this way iirc; I know people used to post testing videos on R.

Xariphon, do gaming w Why do video game devs tie game mechanics to framerate?

At least it's not Destiny 2 where incoming damage is tied to frame rate such that the higher yours is the more damage you take.

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