In many ways it’s more restrictive than before, albeit better for the intended use case.
I had to scroll way too far down for someone to point that out.
There will be a lot of people facing problems like yours with actual family members living abroad, and others will face issues with sharing with friends abroad or friends that used to change often or paid sharing that changed often.
I am a cynic so I think it is mostly done to hinder paid sharing and sharing with friends and family abroad is collateral damage.
A second use is probably that child protection is now pushed away from Steam and more towards the parents. I think that was necessary because European countries and maybe others were putting Valve under pressure and they do not want to implement a real age verification (they should imho). Now they can just say: “Kids should not have free access to a PC to be able to make an account, parents need to do that for them and restrict access age appropriate, it is not our concern anymore!” I have my doubt that will be enough for the EU though, but might buy them time.
I think many people haven’t realized the downsides of this yet and only see where it benefits them. We will have complaints about the one year cooldown soon.
If you buy Backpack Battles you can get a copy of Slay the Spire for free … just sayin’. I mean I am totally not hoping for a lot of people to hop on Backpack Battles, so I will have a lot of people to play against forever. 😏 It has a demo, so no blind buying necessary. It is Early Access but worth every Cent in my eyes.
Great, unique, iconic, still fun to play. Its biggest achievement: I have brought a lot of people into the hobby by making them play this as their first video game and there wasn’t a single one not having fun. Tower defense is as a whole an underrated genre if we talk about the best games of all time. It also is a game that offers achievements that add a lot to the gameplay by challenging you to change your tactics.
They of course had to make the second one mobile only and on top ruin it with microtransactions. :( Greed is why we can’t have nice things.
Whether you are a current player … or maybe you jumped off the WoW train a few expansions ago, now is the time to come home
Sorry, but I left this abusive relationship years ago for a reason. Not coming back. I am also not sure if multiple expansions in a short time frame will be what the users want that are fine with going back every 2-3 years for a new expansion for three month and quit, if there is not enough time inbetween to forget why they stopped playing. Just saying.
And for the story side of things, they have messed up everything to the point that I do not even want to read about the story anymore. I am just done with the world and the lore and the graphics. There are so many interesting worlds and ideas out there, so many great games. I have fond memories of the friends I made ingame, but I also regret the massive amount of time I spent in one single game. It wasn’t healthy for me.
9 years of everyone telling him that forcing the UNITY splash screen on “baby’s first game” was a bad idea and was hurting the engine, because people were assuming all games made in the engine were bad, because good games didn’t show they also used Unity. Now that he is gone this changes.
Also he is a huge fan of the “metaverse” idea: venturebeat.com/…/unity-ceo-john-riccitiello-the-… and I am sure some of Unity’s money went there at a time they could not afford it and with nothing to show for it.
The first new paying model was also targeting games that were old(er) and already out for some time. That was one reason the backlash was so terrible. They backpaddled now because of the backlash, but I am sure this developer was sweating a lot in the last weeks.
This article speaks right out of my soul, when comparing Starfield and Cyberpunk 2077 2.0.
The quest qualtiy itself is comparable, but the delivery of Starfield makes it solely my job to create immersion (which I can and will do), while Cyberpunk 2077 2.0 grabs me by my balls and drags me into the world.
Spoiler for a small quest in CyberpunkWhen the barkeeper leans slightly forward, looks carefully right and left to make sure no one is listening and then tells me he suspects his wife sees someone else, I smell his parfume and I notice he relaxes his hurting back by stemming his arms onto the desk, because he is doing a double shift. Having Silverhand commenting on every step of the quest and turning it into a noir detctive story, making fun of me, added more immersion to a “follow person, report back”-mission. That I then can just call the quest giver on the phone, as a normal being would feels life like.
A similar quest in Starfield:
I talked to the barkeeper in Starfield from the wrong angle and he only turned his head and it was very uncanny valley, because over the whole conversation I was questioning how he can still talk with a broken neck.
EPIC is laying off 900 people so Tim Sweeney can follow his stupid dream of a Meataverse. He even said this in his “apology letter” where he writes, that he spends too much on metaverse, so he has to lay off people, but then he ends with the promise to continue to overspend on the same thing going forward.
He lays off 900 people, 1/3 of them even core people making his game(s).
It is stupid decisions like this that make the layoffs “necessary”, not anything actually related to the development of games, when it comes to these big developers/publishers.
Don’t let them fool you that this could not have been prevented.
For a while now, we’ve been spending way more money than we earn, investing in the next evolution of Epic and growing Fortnite as a metaverse-inspired ecosystem for creators. I had long been optimistic that we could power through this transition without layoffs, but in retrospect I see that this was unrealistic.
and
About two-thirds of the layoffs were in teams outside of core development. Some of our products and initiatives will land on schedule, and some may not ship when planned because they are under-resourced for the time being. We’re ok with the schedule tradeoff if it means holding on to our ability to achieve our goals, get to the other side of profitability and become a leading metaverse company.
He is totally fine with crunch because he on purpose understaffed his core development teams, he is happy for an upcoming community event while having laid off all the staff for that and will continue to make the same mistake again, while laying off 900 people at a time where getting a new job is hard and where many of them rely on finding a new job or losing their working visas.
Some do and can you risk to be one of them if Unity takes that much after the first week?
Terraria, a game that got fresh content for years, meaning people were each update reinstalling the game, installing it on multiple platforms etc.
During its first week of release, the game sold over 200,000 copies. That number increased to 12 million by June 2015. As of the end of 2020, the game has sold over 35 million copies worldwide. Read more: tuko.co.ke/421556-top-20-selling-indie-games-time…