Atari 2600 games couldn’t run at anything other than 60fps since the system didn’t have any way to retain frames so they could be displayed multiple times. The program had to be constantly outputting graphics data to keep up with the TV’s refresh rate.
That’s why you stock up on 1ups using the end-of-level cards. Make sure you’re running with a full P-meter when it comes on-screen and hit the left-hand side and it’ll be a star every time.
Even back in 1999 we could tell the difference between in-game graphics and pre-rendered cutscenes. Nobody thought that the blocky model shown here was as good as it got.
The problem is that interest rates have gone up after being extremely low ever since the 2008 crash, so investors lost their endless supply of debt-fuelled free money. They can’t pump money into companies operating at a loss anymore, so suddenly those companies have to find a way to turn a profit.
The one apple seller in a town that sells all kinds of baked goods jacks up prices of apples to $100 each.
No, it’s more like one apple seller who arbitrarily decides that the people who already bought apples from them at a lower price now need to pay extra.
If the heat dies down then devs will have time to finish their current projects and switch to new engines for the next ones. Even a temporary walk-back would be enough to prevent disaster for a lot of studios.
I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.
I’m in the middle of a project right now that’s going to be released on an out-of-date engine because the newest versions broke backward compatibility and I’m too far along to port everything. If I had to change engines entirely at this point I’d have to cancel the entire project.