We definitely disagree on the latter. It was harrowing, but the way it handled its themes was fascinating and the gaming culture would be lesser without it.
We don't expect all books and movies to be "fun", why should games all be? We can see other forms of engagement and value in other media.
As Reggie from Nintendo once said, “If it isn’t fun, why bother.”
I haven't played enough to make a judgment about COD in particular, but like you said, this is from Nintendo, a company whose main franchise is a game for kids about a funny little man stomping evil turtles in a fantasy world. It doesn't even have the trappings of something that you can take seriously and use to inform your real life. Nobody would mistake it for anything close to a realistic historical account, unlike COD.
Is Schindler's List fun?
There is more to media and art than whether its fun. Art can be engaging and intriguing without being "fun". I wouldn't call Hellblade: Senua's Sacrifice "fun" per se, but it's definitely a good game.
What a ridiculous society we live in that someone can be so rich that they get to threaten people with a gun and don't get arrested. What an unhinged asshole he is.
As far as gaming engines go, Unreal Engine already does this. Not dismissing your point, it is concerning if rent seeking spreads among artistic tools, but this is not a Unity invention.
The issue is that "good" varies a lot from person to person. I like survival crafting games with an incremental tree of improvements more than boss rushes so for me it's good from the start.
It's not uncommon in general emulation to need tweaks for different games, and they already figured those out. If they can get their old games running on Xbox One, One X, Series S and Series X it means they can consistently keep them working across multiple different configurations. At this point, they are perfectly capable of handling a full PC release of these titles if they wanted to. You are getting too caught up in particularities that just don't change the conclusion.
It's not like they'd release a standalone all-purpose emulator. More likely they'd bundle the games with setups that are already tweaked for those particular games. Just as they would need to for Nintendo games. Even Nintendo itself had to do that. The initially flawed Ocarina of Time Switch Online release comes to mind.
It still makes more sense to assume that if Microsoft is not interested in doing it for their own games, there is no reason to assume they would do it for any others.
I'm getting a bit tired of repeating myself. You are responding to a comment that is directed to that particular point.
Microsoft has already figured out how to run older XBox games on PC. As far as the technology goes, XBox One and Series S/X are not compatible with the previous XBoxes, they are PCs in every aspect but branding and closedness. All those games they offer retrocompatibility could be made available on PC. They could put Rare Replay on PC anytime they want. They don't do it because they don't care to do it.
It does not matter that Nintendo emulators are perfect.
They have a working Original Xbox emulator.
They have a working XBox 360 emulator.
They have titles that are entirely owned by them to release, and they only do that on console.
Releasing Nintendo games would be "extremely more likely"? Given that whatever obstacle here is not technical, then the existence of publicly released Nintendo emulators don't change the matter one bit. Meanwhile the licensing complexities only add further obstacles.
The general emulation community is still working on it.
Like I was saying, if they can run retrocompatible games on Xbox Series X, a x86 Windows-like system, then internally Microsoft does have some sort of solution for running OG Xbox and 360 already working.
So it's not a technical issue, public Nintendo emulators don't really change that. Meaning that it's not any more likely that they would offer Nintendo games on PC if they owned them.
I dislike good things. I dislike Dark Souls, a game made with vision and care that a lot of people love, because to me it looks ugly, feels clunky and just utterly miserable. But sometimes you have to understand that things are not made for you specifically. Yeah, subjectively it is bad for me, but it's also good overall, no matter what I feel about it.
If Tears of the Kingdom was a native 1080p 60 fps game, it wouldn't have a whole system of physics-based interactive modular devices. Game developers are amazed that Nintendo even managed to get such complex systems running. Of course it's more demanding than Metroid Dread, does anything in it even remotely compare? That game doesn't even need to render distant landscapes, it's all small rooms and predetermined backgrounds. Do you think that was a lack of wanting to make it happen?
Maybe if a new console comes along and it's ported to that it will run better and look better, but for now, everything it can do comes at a cost.
I already acknowledged and agreed with you that Nintendo's online is bad. But there's more to those games than that. Aside that aspect though, what about Smash's gameplay, visuals, music? It's not like that game is only playable online, and thank goodness for that.
What about the variety and detail of Animal Crafting's clothing and furniture, or the behaviors of the villagers, or how customizable is the island this time around?
Well, overexaggeration aside, I still appreciate many 3DS games to this day. This rush for the latest and greatest is part of what fuels planned obsolescence. Really, it feels a little inconsistent to criticize them for how they offer older games if you can't bear a game that's even a little bit aged.
I can grant you that Nintendo online kind of sucks but offline Nintendo games tend to be some of the most responsive, due to not letting too much realism get in the way of game feel, as well as the most readable, due to clear contrast and vibrant colors. Zelda or any other, I can tell everything apart very easily in Nintendo games, either portable or a big screen. Something games with much higher resolution often fail to do. Excessive shading and clutter often gets in the way of readability in the Sony games I played, no matter how much more defined objects look.
I even agree preference-wise with the Animal Crossing criticism, making bait is kind of a chore, but I also understand that the game's design is deliberately intended to slow the player down. It is a chill game to take it easy, not a game to rush and optimize everything. This is not a flaw, it's a difference in intent. This is what I believe weakens your arguments the most, you can't seem to diferentiate from something you don't like and something done badly.