Crowdfunding-driven projects often have depressing fates, but probably not even a partial result would have existed if not for that.
Feels like if it was not for that Evo drama at the year they were selected as one of the competing games, maybe they would have sold well enough to finish.
I wonder if part of the reason they add these games by eyedropper is to use them as hype tools.
The Switch 2 might be announced any day now, what is going to happen to NSO? Will they actually port them because it's tied to a subscription rather than a standalone purchase? Or will they start over again?
They try to say that the screen is bigger, but at that point they could just play on a TV, since they need to be with their PS5 at home.
Also mystifying that they say a tablet with a bigger screen would be inconvenient because you couldn't play it on the bus. You can't play this thing on the bus either.
I don't think this is a console war thing. I just think IGN is a sellout rag that rates games however game companies tell them to. Their ratings are consistently unexplainable by anyone with sense.
Enjoying Baldur's Gate 3 but I think I missed out on all romances apparently. because I didn't start them on Act 1. That kinda sucks. Still, just got up to the Last Light Inn and the story is pretty interesting so far.
Is anyone believing they would not have layoffs anyway? They are likely just trying to pin their cost-cutting plans on game devs who protested against their ridiculous scheme. Comes to mind that the money their clients were already paying is the money that would have paid for those employees' wages.
Because it's deeply dysfunctional how much of our society is driven by this shortsighted approach. A lot people are not surprised by it at this point, but just explaining and accepting that shareholder value is the only thing that matters to them doesn't really fix the issues. And there's a lot more issues caused by this than just how fun some games are.
We are beyond asking how it works or why, we should be asking what should be done about it.
What he is doing sounds reasonable on the surface but it's a rhetorical trick.
This is about getting players in forever live services to keep paying forever even if the game is not adding anything more to make it worth it. There is a hint of merit of paying for a game that you enjoy a lot but don't forget how today games are endlessly padded out with grind and daily missions to keep players coming back out of habit, delaying access to what they really want to get, rather than because they are enjoying it. Nevermind that these tactics are also what gets people impatient and buying Shark Cards, for instance. It's why the freemium model became so commonly used. He wants to profit in the mean time too.
Absolutely. This is supposed to persuade people who say they want games to be long enough to be worth their price, but the actual intention is to create an excuse to charge forever while offering very little for it. It's very easy for any game to pad out their playtime with grind.
It's yet another way to trick people into paying for trappings of games that have nothing to do with the actual content. If you buy a board game, or an oldschool game cartridge, you don't need to keep paying for it however many times you go back to it. They may use servers as another excuse, but today servers exist to enable them to charge extra, not because they are truly necessary. There are many older and smaller games, as well as Minecraft, that show that players can run online games on their own just fine.
And they charge extra by selling fiction. Shark cards with in-game currency are just a number in the game that is trivial to change with no effort from them. It's very different from selling content packs including new vehicles and weapons, locations, characters and story. Same goes for games that sell the chance of getting an unit of an item or character, split by arbitrary levels of rarity that have nothing to do with how demanding it was to create that content, rather than selling full access to content packs including those items and characters, to be used however many times they player wants.
It's layers upon layers of something that is pretty much a scam at this point. Taking advantage of people who can't tell apart product and service from a sense of hype and value in an imaginary context.
Not really. Often companies degrade their products as a calculated choice, considering that they will save and increase their profits more than they will lose. If only a few people protest, which seems to be the case here, then they have no reason to change course.
But chosing to buy from companies that do better can at least carve out a niche.