Idk, anything that does what a keyboard does for gaming will basically just end up being a keyboard honestly. If you want a set of easily accessible, customizable buttons for a videogame, what better than just a whole board filled with them really. I think that KBM has stuck around so long is that it is just a great way to play a lot of games.
My main point is just that I don’t think a lot of people are “tolerating” keyboard controls like you initially said.
You can technically get analog keyboard switches for your WASD movement and such, but afaik it’d be quite expensive and require a fairly customized keyboard to pull off. But it can be done!
Also I love having extra mouse buttons for all my modifiers. I use mine in WoW to access all my hotbars without moving my hand to press any modifier keys on the keyboard, really nice setup.
Nah, mouse and keyboard is great for a lot of things. Strategy games, most MMORPGs. Heck even fighting games are actually really nice on a keyboard if you can get used to it, you can do very complicated movements by just pressing a few buttons, the actual analog input is actually completely unutilized in most fighting games anyway.
Having such a precise control over the buttons you press as well as having such a large amount of them is really important to a lot of games. And honestly even if we made a unique controller to replicate this precise input, we would still end up using a keyboard anyway because you can actually type messages on it, too.
Idk, Outer Worlds was really lame, imo. It was honestly more boring than most the Bethesda RPGs for me because it was basically trying to do the same type of thing as them but with way smaller worlds so it’s just not as interesting.
Also don’t forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016
What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don’t see anything about a storyline being “forced” on the developers.
He wrote the setting for Diablo, Warcraft and Starcraft. He developed the story for Diablo 1 - 3 as well as most of the lore for the first 3 Warcraft games I believe.
I don’t know, the World of Warcraft dev team recently unionized and got Chris Metzen to return as creative director. And, personally, as a current WoW player (War Within is great so far btw) the whole feel of the studio is so much better than during Shadowlands when things were bad and I quit the game. I think that Warcraft at least is having a bit of a comeback now.
Yeah that’s a fair take, for sure. Although tbf there was never an explicit cutscene where Leon looks up Ashley’s skirt in the game, it was something that only happened when the player or Leons head in general looked up her skirt. That being said, it still felt weird and out of place regardless. Not to mention it just happened too often in weird ways, like suplexing an enemy near Ashley.
I never really considered how weird some of this stuff really was until remakes changed it. Like the voice line for looking up Ashley’s skirt in RE4. Lots of weird stuff like this in games where it kind of doesn’t fit, although I did think the erotic bonus in dead rising was funny in a kind of campy B movie way. Sexualized zombies are kind of a staple of the culture in a way, I think.
Now, I hear they’re making a Lollipop Chainsaw remake and I hope they don’t change anything there, as an achievement of shame for looking up the characters skirt was pretty funny and fit the general aesthetic of the game well.