Yeah. All of them, unfortunately. (Actually, I’m not sure if they messed with Majora’s final form or whatever. But definitely all of the other four bosses.)
In the 3DS version, all the bosses have a phase where they grow a big eyeball on them somewhere. And hitting that is the finisher move. Those eyes don’t exist in the N64 version.
I think they must have done that change as a tie-in to Breath of the Wild. Which, don’t get me wrong, is a great game. But they’re messing with my childhood here!
I was honestly hoping a few people would have to think about it before they figured out what I was referencing. But it seems I was obtuser than I intended.
I know I’ve seen “cryptographically secure” levels (as in, you can only possibly beat it within a human lifespan if you know the specific “combination” or “cryptographic key”), but maybe only in Super Mario Maker 2.
And I’m not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I’ve seen rely on mechanisms that must remain off-screen the whole time or else it’s trivial to derive the key.
Yeah, as Godort said, some games do come with manuals. The Knights of the Old Republic (the first one) port to the Switch is one example. (Presumably KOTOR II as well.)