Oh come on, now you’re just feigning ignorance. The body types correspond to both modes of human sexual dimorphic presentations. Just because you take away the names doesn’t mean the dimorphic traits are absent. It IS a sexually dimorphic character creation system. So within that, let’s look at who gets to be the default and who gets to be the “second sex” (highly recommend reading de Beauvoir, again). OP is taking issue with not just the veiled binary but also the hierarchy within it.
Let me put it this way. Imagine if the body types were no longer sexually dimorphic but had varied skin tones. And despite the fact that we know skin tones present in a variety of ways, they only offered light peach skin tones and dark skin tones. And they made the secondary one the darker skin tone. Maybe you or I would have a problem with it, maybe we wouldn’t. But could you understand why someone might take issue with that? It’s a fair objection to make, whether we can conceive of a solution or not.
And hey I think OP’s solution would apply pretty well here: let us create characters with a variety of presentations! Or maybe just take away the “light” and “dark” options? A lot of people in this thread responded with great rationale from game dev standpoints, and that stuff is valid. I can see why devs do things the way they do. But I can also see why OP doesn’t like it.
yikes, OP wasn’t calling this secondary any more than Simone de Beauvoir was when she published The Second Sex… it’s an actual problem that deserves recognition, and shitting on someone for recognizing it? you’re the one reinforcing the problem now!!
OP was merely gesturing at another instance of patriarchal culture treating the feminine as secondary by putting it second. not a controversial revelation tbh quite trite really