Just because the gameplay was very simple doesn't make it crap. The details (movement speed, the gap between the obstacles) were pretty much on point and that's something that makes or breaks this kind of game.
Last but not least, it had little to none anti-user "features" that plague the modern games. I would choose Flappy Bird over most current games any time of the day. Actually there is no "would" in there as I still have it installed.
I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.
It is. But the industry would rather have all of us subscribing because that's a constant profit and they love constant profit. They'd rather have 100% subscribing and 0% buying than 10% subscribing and 100% buying.
As a lifetime PC gamer, I wholeheartedly agree. There were many console games I had been envious about in the PS2, PS3 or PS4 era. Now? Nope, nothing. Partially because the industry got so bad I'm hardly interested in most new games, but the exclusives are pretty much non-existent in the genres I'm interested in.
Even if we stick to the games, it's already literally impossible to buy the mobile Into The Breach. It's available exclusively within the Netflix subscription.
If you'd be interested in a kind of spiritual successor, try CrossCode. Not exactly the same, the combat is very different, but the general exploration reminds me of Golden Sun a lot.