Regarding the second link, I’ve personally git pulled Ryujinx about once a week (except this week lol) ever since Yuzu was taken down. I don’t know enough about git to know if commits earlier in the history can be manipulated whilst keeping later commit hashes identical, but I can confirm that the commits from last Tuesday match up with my local copy in terms of hash, author and message
Note that SM64 (and OoT, but I don’t think that’s on Android yet) are special cases. These have been reverse engineered by the community to the point that they’ve manually decompiled the entire game, and then separately ported to modern platforms. The project in the OP is different, as it’s made for games that don’t have this effort behind them
Isn’t the new model based partly on game and/or studio revenue? Sounds really scummy if you put it that way: Unity announces new pricing structure -> costs for devs rise -> they increase game prices -> now they reach the revenue threshold quicker and more often -> costs for devs rise…
Ryujinx emulator GitHub repository currently down (gbatemp.net) angielski
How to port any N64 game to the PC in record time (arstechnica.com) angielski
Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs (twistedvoxel.com) angielski