It also breaks other stuff like being able to output video to portable video glasses. A relatively niche use now, but something that will pick up considerably over the life of the console.
Having a floating 4k screen that you can put anywhere at any size is pretty nice. Don’t have to look down at your hands or hold the system up to a comfortable eye line.
I do hope that at some point they open it up a bit more. And maybe only exclude stuff that would damage the system, which is ostensibly the -given- reason for locking it down. While of course, the real reason is likely a licensing opportunity.
I do still buy their stuff. But it has been more and more often lately that I buy it and then feel ok about emulating it to add in stuff like 4k 120 fps or VR/stereoscopic or whatever.
New 3DS was actually a pretty huge upgrade over the original. Despite the name, it was effectively the next generation of the console. Or at the very least a half-generation.
Not sure specifically when they were added, but they are there now. Play the game once every 3 years or so, hehe. Last playthrough we did a 6 player group game. Basically played it like it was dnd sessions. That playthrough had the move speed stuff. Comes from a book seller. So if you know when that book seller was added, it would be then probably.
There are plenty of both permanent and temporary speed increases, with the permanent ones you are almost as fast as the horse. And with temporary ones you can be faster than it. No need for mods, just base game. And these are things you easily earn part way through the first year.
Recently? Or early on? The slingshot controls got an accuracy rework and also the option to be aim direction instead of pullback direction if the player prefers.
I think most of the control issues for new players unfamiliar with the genre is how precise you need to be to water crops and stuff. Those of us that have been playing farm sims(not farming simulations, totally different beast once you write both words in full like that, lol) for decades already probably don’t even remember a time when it was tough to manually align our tools to the grid. For a lot of people, stardew is their first one, and for a decent subset of them, it’s not just their first farming sim, but their first video game on a controller.
There have also been grid aligning innovations in other farming sims for onboarding new players. Some games have a modifier key you can hold down that basically turn the analog into digital movement while holding it. Your character will move exactly one grid space at a time and keep facing the same direction. That sort of thing can help, but honestly, probably better to just make the game fun enough that people are willing to keep playing while they are bad at it, to eventually get good at it. Not every farm sim can accomplish that.
Also, it’s basically the same thing as Veloren, another current open source mmo voxel world builder rpg. But looks like maybe smaller voxels on average.
Ah, it does auto log-in at start up, so I guess that. Otherwise, it does just sit there passively. It probably ties up a couple megs of ram or something. Sounds worth it if the alternative is that annoying.
I usually manage to push through now. It initially feels like it’ll never be comfortable… but it rarely takes more than an hour to be right back in the swing of it.
Awesome, that’s what I was hoping to hear. I miss the olden days when it was more realistic that you had to/could work for your car, and slowly upgrade and save up. Now that isn’t even believable in a video game world anymore, it’s been replaced with winning cars in a lottery, the only believable way for people to afford a nice car nowadays. Hehe.
Basically, what makes sense logically isn’t backed up by what data and math we have. Logically, we would assume as enough stuff is pulled together that the density hits a point where gravity is stronger than the bonds that hold matter together, that those bonds would break and the individual elements, initially atoms, but as gravity gets stronger and stronger the bonds between the components of atoms and so on and so forth also break down.
At some point, there is a limit to how much matter can break back down into further and further smaller components. What specifically happens when that limit is reached? That is a huge part of what could be throwing the math off. We don’t really know, but we have some guesses. Could be at the end, one of the components is weightless, and unaffected by the gravity, we do see some energy radiating out of some black holes in a straight line or “jet”. Hard to say for sure. Logic doesn’t always get us there when we don’t have enough data and need to make a leap. It might eventually, as we can slowly tie more and more stuff together with more data. Could be whatever energy starts that jet either immediately or already on the way out, mixes/mixed with other components and particles to become what we end up detecting it as. But if we could see it earlier, it maybe would be completely different before that.