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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

TSG_Asmodeus, do gaming w Unrelated, but we ran out of time and the campaign is only 7hrs

Meanwhile in the east you have companies like FromSoftware and Capcom who are just laughing all the way to the bank, because their competition is all run by idiots.

The worst part is the CEO’s/whatever of each company know each other, too. You’ll get C-suites come into game companies who not only have never played a game before, but don’t even remotely understand how software development works. I worked for a company where the owner made himself Project Manager and ran that project straight into the ground. Tens of millions on worthless overtime while we sat around waiting for another build that would fail, on a weekend, for months.

Larian sounds like some sort of a bizarro-world company. They even have awful investors but managed to keep creative/overall control.

TSG_Asmodeus, do gaming w Unrelated, but we ran out of time and the campaign is only 7hrs

No worries. I see a lot of posts about what’s happening that are close, but don’t quite understand this is a managerial issue. The devs themselves are (mostly) good people who want to make games. The owners of smaller companies don’t get called out enough though, in my opinion. Every time you see ‘EA just bought and closed another…’ keep in mind the vast majority of the time the company didn’t need to be sold. Some guy who inherited a bunch of money created a company of people who do the actual work, then waited till the worth of the company was high enough for them to sell. It happens constantly and it’s easily the most disheartening part of game development.

Imagine spending 80 hour weeks and 30-90 days without a single day off, making a breakout game that is beloved… and realising you’re not going to make it to 5 years at a company, because they’re selling it to Activision.

Then do that every 2 years.

TSG_Asmodeus, (edited ) do gaming w Unrelated, but we ran out of time and the campaign is only 7hrs

This was due to something that happened between (roughly, very roughly) 2005 and 2015. Games went from being made by a bunch of nerds who really wanted to make games, to a more corporate setting, to a marketing setting.

Fifteen years ago QA would declare Alpha, Beta, etc, in that the build fit the criteria for each state. Then, marketing would set a date, and on that date, Alpha, Beta, etc would be ‘ready.’

This lead to huge problems. There was a time where Alpha meant Feature Complete, and that there were only a few major crashes. Beta meant you had no, or virtually no, reproable crashes, game ending bugs, etc. (Then later) once marketing took over, it didn’t matter. Instead of Beta being a checklist, it was just ‘March 10th.’

In addition to this, innovative and cool game design ideas are harder to sell visually than ‘we doubled the poly’s!’ So more and more focus was put on visuals to the point where marketing would assign things to the design team, IE. “It has to have battlefield COD tarkov CSGO TF2 Popular Game-like mechanics, gameplay, etc.”

So now you get games shipped with incredible graphics and garbage stability. I’ve been on projects where crashes later in the campaign were changed from P1 to P2 because reviewers likely wouldn’t make it to the point where those would come up. (This is called ‘punting’.) In addition, having arbitrary dates decide major milestones means that builds are constantly broken, all through the process of creating them. You know how people get that ‘beta’ build of a game and ask why it’s so crash happy, why it runs like shit, etc? It’s because the game has literally never been stable. It’s been assigned Alpha and Beta based on a calendar, and time is never allowed to delay to fix issues. Add to that that the owners of game companies will give publishers absolutely asinine claims about how long a game will take. Most franchise games, ‘AAA’-wise, are made in 18 months. However, they often also had six months of pre-production before that. Marketing took that out, and focused on a game every 12 months. They used a secondary studio for the ‘B-Team’ and thus every second game in the series was made by said ‘B-Team’. B-Teams were given even less time, and often no pre-production, so the entire game would effectively be made in 12 months.

Then they lay off 50-70% of the staff, and start all over.

So if I may end this way, do not go into games. If you like them make them in your free time. You will be treated like an animal and be unemployed about 1/4 of the time if you choose the industry. Of all the people who I worked with in my first company, maybe six are still in games.

Stay away.

TSG_Asmodeus, do games w Game Informer shuts down after 33 years

They were throwing temper tantrums over the owner of Kotaku telling them that they needed to write more gaming guides/articles instead of the social culture outrage garbage they had been spewing that tarnished their reputation.

So these attacks are gamergate garbage, thanks.

TSG_Asmodeus, do games w Gothic, Risen, and Elex Dev "Piranha Bytes" Reportedly the Latest Embracer Studio to Shut Down

Before I left the industry in 2022 this is exactly what we did. Only it’s more often when a project is finished.

TSG_Asmodeus, do games w Slander, extortion and doxxing - beneath the surface of TF2’s bot crisis

Till they stop making money off skin/etc sales.

TSG_Asmodeus, do games w What is the point of Xbox?

Yeah the comment felt like bizarre astroturfing – Why would ‘gaming journalists’ specifically not want Xbox to succeed, but want Playstation to? Like somehow a Sony monopoly is great for… journalists? A very strange take.

XBOX has been underwhelming for a while and journalists will report on that, and they will focus on those bad parts and certainly also sometimes make it sound worse than it really is, because it brings in clicks.

I worked at Microsoft and I can assure you, they deserve every bit of hate they get. And it really is that bad. There was a point with the Xbox One where Sony was beating ‘us’ in every single market we were actively tracking except specific parts of the US. Yet we had directive after directive for clearly nonsensical ideas like targeting Japan for console sales.

I also worked (third party) with Sony and they aren’t much better, but they at least understand how to get their consoles bought. Microsoft hasn’t known how to do that since the 360.

TSG_Asmodeus, (edited ) do games w What is the point of Xbox?

I get journalists hate Xbox, but Xbox needs to exist as a consumer option.

I don’t understand, is this a thing? “All journalists hate Xbox” I mean. I’ve never heard this before. Like there’s a mandate that journalists have to hate the Xbox?

EDIT: I’ll eat the downvotes, I just want to understand what the fuck they’re talking about

TSG_Asmodeus, do games w Perfect Dark Reboot Is Allegedly In Bad Shape

As someone with an avatar of the Q from Quake 1, I can avidly say that writing was not better in the past.

Just off the top of my head from the last decade:

-Baldurs gate 3 -Firewatch -Return of the Obra Dinn -Disco Elysium -Tyranny -Shadowrun Dragonfall -Red Dead Redemption 2 -Witcher 3 -Hellblade Senuas Sacrifice -Life is Strange -Prey (2017) -The Red Strings Club

Seriously, go check the story to Perfect Dark. Hilarious? Yes. A “good story”? No.

There are myriad issues in gaming now that weren’t there in the past, but good writing is (thankfully) still around.

TSG_Asmodeus, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Laid off workers don’t have the ability to choose these options though. You’re talking about management/marketing decisions.

TSG_Asmodeus, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Remember that the people actually doing the work don’t decide who to make deals with.

TSG_Asmodeus, do gaming w What was Capcom thinking?

To be 100% fair here, that anecdote I used was a mobile game, but the same thing does happen in larger PC/Console game titles, it’s just not 75% of (player) paid revenue.

This is especially so in games that have battlepasses – far fewer people buy those every time thank you’d think, and the ones who do are a small percentage of total players, but make up a lions share of the total revenue earned from said battlepass. Those are also the people (the every pass ones) who buy everything in the shop. 50 dollar cape or whatever, they buy it on release.

TSG_Asmodeus, do gaming w What was Capcom thinking?

Yes, they have the data that shows a few whales will make those transactions worth it, at the same time they are counting on catching the occasional non-whale slacking. Trick enough minnows into a net and you have the same mass as a whale.

You’re actually thinking much more intelligently than they do. I was in games for almost two decades, left a couple years ago. The vast, vast, vast, vast majority of money made is from whales, it’s not even close. I’ve worked on games where we had to speak to banks in both Canada and the UAE to allow a man to make six figure purchases per week. He and one other whale were over 75% of our revenue.

Now the intelligent thing to do to make money here would be, as you said, getting minnows to spend – but that takes too long and the people who run these things want it now.

So rather than selling each armour colour or whatever for 50 cents each, they’ll charge 20 bucks for all of it, pricing out 90% of users*, and barely making money on it, instead of a million people buying it making them a tonne of money. (*this is a personal experience tale, this did happen, these numbers are unaltered.)

TSG_Asmodeus, do games w What are y'all buying on the steam sale?

I refuse to spoil anything, but I think I took a screenshot every 30 seconds on the last map. It helps you manage to traverse every single square foot of space in the map over the course of completing it.

TSG_Asmodeus, do games w What are y'all buying on the steam sale?

I highly recommend Amid Evil. I wasn’t even a big Hexen/Heretic fan, but it’s fantastic. It has the record for highest screenshots->playtime of any game I’ve played on steam.

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