Depending on where in the game I end up: realize I’m basically already dead, shotgun a bottle of bleach and die, or try to survive for a while, get bitten, drink bleach and die. Or just get eaten alive, or get food poisoning, or a cold, and die.
Could have been DayZ too but imo, only zomboid truly delivers on that sentiment of struggling to survive in a zombie apocalypse.
DayZ kinda does too but on most servers it feels like it’s mostly about surviving societal collapse in a region where guns and ammo are way more abundant than other resources and survivors have very few reasons to trust each other
I’m an OG kickstarter backer and I kinda stopped caring a long time ago so I’m not super up to date on this stuff but, last time I checked it was infinitely more profitable for them to stay in development forever than to eventually release the game, has that ever been addressed ?
That’s what the standard used to be, because it used to be much cheaper to satisfy. For indies, if you try to do a quarter of what Larian achieved there in production value, and your game doesn’t sell, your studio is dead. For AAA, you’ll have to fight execs/management endlessly trying to shoehorn microtransactions and/or dlc to “justify” the costs.
I’d love it to be the new standard, but this only happened because Larian is basically a huge indie imo. Which unfortunately is an anomaly.
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