If an independent developer is threatened by AI, then they’re using it wrong.
From a development standpoint, it is so nice if you are someone who is good at coding but bad at art to be able to use AI to help with the visual design of the game. It’s easy to say “just hire an artist” when so many indie devs are literally one-person operations who can barely afford rent, let alone wages for an artist.
Funny idea, but I feel like a game about the political elite crushing a revolution of the people isn’t something that would ring well with a lot of folks, haha.
Shame it’s a Unity project. I’d be worried for the developer if Unity ever decides to start charging fees per install or something equally bullshit again.
That’s not what I’m saying. I was just hoping this law has teeth, because companies who are greedy for money will always try to circumvent whatever new restrictions are sent their way.
I’m thinking back to earlier policies set by China like the restrictions against showing undead/human remains in video games. World of Warcraft set up all these euphemistic workarounds to circumvent the law while realistically changing as little as possible, basically defeating the purpose of it.
China outlawed loot boxes, but then season passes and gatcha models were implemented in short order to continue exploiting consumers. If the law doesn’t account for all sorts of scenarios that can be abused, it’s just going to be a game of cat and mouse.
I haven’t had a look at the original text from China, but wondering how much they accounted for. Any of these rules could be easily circumvented if they didn’t account for multiple scenarios.
Rewards for spending money within a game for the first time
“We don’t have a reward for spending money for the first time, but everyone does have a digital coupon for $5 off of their first $10 purchase when they make an account.”
Rewards for buying consecutive microtransactions
“The players don’t get any extras when they buy more of our digital currency, but every gacha pull does make the next 5 pulls a bit cheaper.”
Rewards for daily log-ins.
“No, we’re not giving rewards for daily log-ins, but players can buy this bonus that adds a gift-giving NPC to the main town for 30 days, who will trade a small parcel of premium currency for a single gold coin once per day.”
A lot of people stick with ongoing/live service games as their main mode of play. FFXIV is the majority of my playtime, with Baldur’s Gate 3 really being the only “this year” game I’ve played to a great extent.
Also plugging the Patient Gamers crowd that I find myself aligning more strongly with over time. Waiting to pick up games when they go on sale is not only easier on the wallet, but it is also a better experience overall with way too many developers these days releasing products on a “ship now, fix later” mindset.
It had been mentioned previously. After Sony acquired Bungie, they put them to task on auditing a few other projects to figure out how to optimize the live service models of several upcoming games, with TLoU 2’s multiplayer mode being among them. After Bungie’s assessment was not overly favorable, the project was frozen (in news earlier this year) and now appears to have been officially canceled.
Hoping they can get the multiplayer mod fixed after this update. Been playing bit by bit with a friend which has been fun, but it’s a travesty we have to rely on a mod because multiplayer wasn’t supported by default like basically every Tales game to come before.
New IP comes out, people are apprehensive if they know nothing about it.
Sequel to popular IP comes out, people trust it because they know and like the earlier game, and assume a sequel will be more of that.
And if a sequel ever deviates from the proven model of its predecessors, people lose their shit and send death threats to developers.
That’s why you see so much recycled garbage come out, because trying something new usually results in more risk and lower returns. Not always, but usually.