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Seigest, do games w KeeperFX 1.0.0 released - Dungeon Keeper opensource remake and fan expansion
@Seigest@lemmy.ca avatar

I am sorry and you’re welcome 😆

Seigest, do games w KeeperFX 1.0.0 released - Dungeon Keeper opensource remake and fan expansion
@Seigest@lemmy.ca avatar

I was thinking about Dungeon Keeper recently. I was really hoping since 2 Point revived Theme Hospital the may do the same for this other Bullfrog classic.

I have not heard of this FX thing. I may have to try it out. I always felt there was a lot more potential to this game that was never recognized. Maybe this will do a better job of it.

Has anyone done anything with Populous?

Seigest, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@Seigest@lemmy.ca avatar

I mean I just get headaches when games do it too much.

Seigest, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@Seigest@lemmy.ca avatar

I 100% agree with accessibility features. This includes some of the newer considerations.

  • no-strobe mode
  • normalized volume mode (makes it so sound doesn’t spike up suddenly, sudden loud noises are not nice)
  • greater setting for subtitles, size, color, descriptive vs transcription. And keep ui elements out of the caption zones!
  • documentation written in simple language for ease of readability.
  • read back for all written content. Not just the first damn word of a text box. (Seriouly a lot of games do this now its this is just annoying!)

I once saw a thing where a DM (D&D) had an anonymous survey of common sensitive topics. He’d gage what his players where comfortable with prior to starting a campaign and adjust the story accordingly. Games just need this.

Seigest, do gaming w Timberborn - Update 5 is now on the Experimental Branch! - Steam News
@Seigest@lemmy.ca avatar

I passed on this game a because it looked like a generic city builder. But having finally played it it had some surprising mechanics.

  • building up. Your space is fairly limited and you’ll want the good land for growing food. So you need to build up. Buildings ontop of buildings and you’ll need to account for efficient pathing and scaffolding. I thought this was a really cool mechanic.
  • power, the power mechanic is also pretty interesting. Everything that needs power is either attached to a powered building or connected via a big spinning log. Power sources are water wheels and windmills neither of wich is consistent so you also need gravity batteries. These are cool because the higher up you make them the better they are which encourages you to use mountains and scaffolds to make huge structures.

I’m looking forward to seeing how this game continues to grow

Seigest, do gaming w Twinsen's Little Big Adventure: Important Update
@Seigest@lemmy.ca avatar

I remember this game. I was to young to get very far and found it way too challenging for my age (I was like under 10 so understandably not the audiance).

I just remembering really wishing I could understand it because they graphics where really cool and whimsical.

It’s a shame no one whould pick it up. It’d have been excellent for somthing like super gaint games as they seem to have a great isometric engine built and Darren Korbs music style whould fit perfectly. I guess they’re busy with a Hades sequel though.

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