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Sanctus, do games w Uncharted's Tom Holland and Chris Pratt Teaming Up for Jak and Daxter Movie Adaptation
@Sanctus@lemmy.world avatar

We don’t want game movies. We would rather have new games based on these titles. Like how hard is Jax & Daxter? Make it move like GTA with some dark/light magic thrown in and a little steampunk and its done.

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

No idea, I’m wondering if they had their camera locked on them. I could see why camera movements would cause it. Either way I hope they fix it too.

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

Pushing the boundaries of the engine is different than pushing the boundaries of the industry. Maybe it could be the pathfinding. But movement doesn’t necessarily mean its pathfinding. I’m sure transforming all those polygons costs more computationally than pathfinding.

Sanctus, (edited ) do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

Yeah but with how optimal the game is are they really not using waypoints for jobber npcs already? This game runs extremely well. That seems like a hell of an oversight. Thats why i figured the pathfinding was baked in somewhere higher up or something.

Edit: I really don’t think it is pathing. These models have insane LoD. I’m thinking they tuned it since D:OS2 but its the same engine. I bet its just compounding factors of high polygons, environmental effects (the earthquakes) and NPCs just existing in high number on top of that. There is more than double the amount of NPCs inside the city than anywhere else in the game.

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

They’re probably using A*. I don’t really see how you can get more efficient than that.

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

We don’t know how their NPCs are built though. The pathing seems to be the same for every NPC that moves, so I bet its baked in somewhere up the inheritance tree. They already use ocular occlusion to take down some of the clutter out of view. The fact is the city probably pushes the limits of the engine in its current state.

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

Tldr: NPC and Environmental density.

Sanctus, do games w John Carmack returns to QuakeCon for first time in a decade: ‘I’m so happy I’m now welcome’
@Sanctus@lemmy.world avatar

John Carmack is a legend, but a fucken douche.

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