Is it stealing though? Theft, as it is legally defined, requires depriving the original owner of the thing you are stealing. Stealing a car for example, means the owner cannot drive the car since you have it.
If you could take someone else’s car, but they still have access to their car as if it was never taken, is that really stealing?
So I guess Aftermath is the new Kotaku? Theyre hiring all the people that used to work there, and Kotaku didn’t exactly have the best reputation lately. I don’t see Aftermath’s angle where they think things will be better for them.
I have used it. Played Metroid Prime 3, which is probably the best implementation of motion controls by far in any game.
I still would prefer using a normal controller with no motion controls. I would really prefer a trackball on a controller, but that likely won’t happen.
I would prefer if gyros and accelerometers die off in controllers for gaming. Tilting and shaking the controller is not something I have ever enjoyed, except when the controller is a light gun for a game like Time Crisis or Silent Hill The Arcade.
I will try it as long as it doesn’t require a PSN account. I enjoy Shift Up’s other game, arcade shooter Goddess of Victory NIKKE, so I am curious to see their other forrays into gaming.
He got upset at the Yuzu developers for dropping support for Windows 7, and after throwing a tantrum in a GitHub Issue report, he directly emailed Nintendo and their legal team with a massive word salad directly linking to Yuzu. Multiple times. Then within around a month or two Nintendo initiated a lawsuit.
This article was written by Luke Plunkett, who used to work at Kotaku. Some of his past articles include real whiz-bangers like: “Oh No, There Are Women In Battlefield”, and “There Is No Saving Cyberpunk 2077.” That pretty much tells you everything you need to know.
Sensationalist e-begging for clicks with ragebait articles. Nothing new from a former Kotaku employee.
No online interaction is going to be as harmful as a product exploding and taking out your eye. Except in the case of children and pedos, perhaps. But in that case, most responsibility (all, in my opinion) is on the parents to monitor their child’s online gaming. Additionally, a system that doesnt require PSN accounts that monitors in game chat for words and phrases that flags for human interception could easily be implemented. Something like that could be caught quickly and dealt with easily before actual damage occurs.
To be fair, Totoki has a bit of a point when it comes to safety concerns, as PlayStation will be required to oversee interactions between players in its multiplayer games, but that doesn’t really explain why single-player games force players to create PSN accounts.
What ever happened to “Online interactions are not rated by the ESRB” and “Online interactions may lead to a different or unintended experience” and other such concepts?
I mean, this is pretty rich coming from one of the most hackable companies in history. But still.
The most disgusting part of this is that all of these patents were filed this year, meaning their only purpose is for giving Nintendo an avenue to sue Pocket Pair.