Rentlar

@Rentlar@beehaw.org

beehaw account for lemmy.ca/u/rentlar

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Rentlar,

What I understand this originates from is “not based on anything”, so essentially bucking the trend or the norm. Doing things not because something or someone told them.

It’s 4chan type of language, itself an alt-right cesspool.

Rentlar,

Been having good fun with Baldur’s gate 3. Combat is taking me a bit of getting used to but it’s overall pretty nice. The plenty of character cutscenes really are nice. One suggestion for improvement is that I need all of the characters to have the Scottish accent, not just some.

Rentlar,

Is it piracy to do that? I’d argue no.

Is it illegal? Possibly, but it’s a grey area and it all depends on your country whether it breaks the law.

(I am not a lawyer so take this as an armchair opinion at most) In Canada, you are allowed to do “format conversion” of media for personal and archival use. So even if on the label it says “Copying this tape is a crime”, making a copy to replace an older tape nearing the end of its life (implying you don’t intend to use it), converting it to CD or digital file format is allowed in order to play the media in respective devices built for the formats. So it’s arguable that conversions/changes to be compatible with Linux or a low-disk space computer could fall under this, for a game which you have a license/genuine copy.

The caveat is that in Canada breaking or circumventing “digital locks” is strictly against the law. The overall definition of what constitutes a digital lock is (to me) very broad and vague. So DRM-removal would arguably fall under digital lock circumvention, but other cases would be less clear.

Legislation is in the House of Commons right now (Bill C-244) to better define in what cases circumvention of locks would be permitted for fair and reasonable use of a product.

Rentlar,

(Again I’m not an expert) With the Steam Subscriber Agreement it’s effectively a purchase of a perpetual/indefinite license to non-commercial use of a game. But purchasing a DVD is, arguably, the same thing, you are given indefinite license to view the video non-commercially in a home setting. What difference does it make between a game on your hard drive and a movie on a disc?

By my moral standard, games with Steamworks bypassed by something like Goldberg is functionally equivalent to DVD decryption. It’s my opinion that the continued access to social and internet connected features like Friends list, Workshop, Matchmaking, Redownloading games, Cloud Save Backups is contingent on accepting and adhering to your agreement with Valve and/or the server hosting the matchmacking service. That’s why I’m very much against always online type of DRMs for single player games.

Imagine having a pool in your backyard, but the pool installers have to permit and supervise you while you use it. For a public pool it would make sense to be supervised for everyone’s safety to ensure no one’s messing around, but for your own pool it doesn’t.

Rentlar,

It certainly helped me during my first Slay the Spire runs, when I’d often mess up the order of the cards (the most common being applying vulnerable AFTER doing all of my attacks).

Rentlar,

You should have seen that long post someone did on “why I hate your favourite story-telling game”, on Beehaw last month.

I’ll edit it in once I find it.

Found it! Beehaw link Original link

Pokémon Sleep: Japanese walkthrough site lists “sleeping pills” as a tool for real competitive sleepers, but quickly backtracks (automaton-media.com) angielski

A Japanese video game walkthrough listing sleeping pills as one of their recommended methods to get high scores in Pokémon Sleep has gone viral on Japanese Twitter recently. The mention of sleeping aid has since been deleted from the site.

Rentlar,

The original Japanese Twitter comment points out that sleeping pills is a Pay 2 Win mechanic, lol.

Rentlar,

Playing the first mission a bunch of times was a bit of a chore but I did like the multiple endings and branching story. I’ve played around half of the endings many years ago. The “I’m an Android now, I guess?” ending is my favourite.

Rentlar,

“Extrinsically motivated” games I like: I’ll play it once, beat it, play a bit of post game, drop it.

“Intrinsically motivated” games I like: make my own stupid-ass goal, spend dozens and dozens of hours on it, finally do the stupid thing, progressed 1% further through the game, get bored, drop it, but then I pick it up again thinking about doing another stupid-ass thing.

Where are all the good stealth games?

I’ve been trying to find one throughout the Steam summer sale and come up dry, and now I’m out of money until the 15th. Hopefully y’all can help me find a good one before the winter sale. Here’s a rundown of what I’ve tried so far and what I’ve liked and dislike about them:...

Rentlar,

Monaco: What’s Yours is Mine is a really fun stealthy top-down 2D story game. It support 4P coop. There are several characters with very different abilities allowing for unique ways to tackle the map’s challenges. There is also a scenario editor to create custom challenges.

Rentlar,

I don’t have too many good suggestions but mid-to-late game Satisfactory has some of the vibe you might be looking for, especially if you are able to have it run on a dedicated server while you are away.

It’s hella addictive and it might take 8 hours of playing to get to a point the factory can run completely on its own. It can be a bit complicated to get everything run at a good efficiency but it’s pretty much not required unless you a raging perfectionist.

Rentlar,

Yes exactly. However, until you get coal power going, the factory runs on biofuel which you have to keep getting yourself or else it shuts down after a couple hours. Which is why I say mid to late game fits this best.

Once you do, then you can produce an unlimited amount of stuff as long as you have somewhere to store it (unlike Factorio that has limited resources) and use it to build whatever you think you need. The milestones get progressively more complex :/ but you have the leisure to complete it at whatever pace you like :)

Rentlar,

I get what you’re saying, but this is part of the mindset that allows billionaire CEOs to evade all accountability for their white-collar crime.

Sure, the judge arguably should reduce the jail sentence, but this is the law in Japan and prosecutors should pursue a penalty for contravening it, to discourage profiting off of unethical and illegal behaviour.

Rentlar,

Soooo… you’re telling me there’s a game whose story you really love that avoids all these tropes completely? Hmmm… How about Stardew Valley? The premise isn’t entirely unrealistic (leaving a boring corporate job for a dream hobby farm), the story unfolds on its own, you get to decide who you side with, who you become close to and hang out with. Or perhaps you only enjoy franchises that have volumes and volumes of lore behind them to make up for game campaign plots that are too straightforward (Lord of the Rings, Starcraft for example).

Or (like me) your favourite games have little to no story at all. American Truck Simulator, Bloons TD, Age of Empires, Satisfactory, Cities Skylines, Transport Fever are a bunch of my favourite games to play.

If you believe everything you wrote in this post, you are quite hard to please. A game’s plot can’t be too straightforward, yet any surprise twist seems shoehorned in the game. Telling the story through the environment is walking simulator, telling the story through quests is MMORPG Simulator, telling it through Textboxes/Cutscenes is Reading Simulator. Someone hiding something about their character until later in the game is unrealistic, being taken for a ride in a fantasy world is “losing your basic sense of agency”.

Are you playing to try to have fun, escape real life for a bit, or are you playing just to tell people you beat the game? I like games over films and books because you are part of the action and the story, but it’s also part of the game design how far your choices ultimately take you in the world, sometimes they affect everything, sometimes it has no bearing and you’re doomed with what the game has in store.

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