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RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@RealFknNito@lemmy.world avatar

Then let us raise our glasses in agreement and hope Cloud Imperium can make Star Citizen as well as they hoped.

RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@RealFknNito@lemmy.world avatar

It’s his name you dense fuck.

RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@RealFknNito@lemmy.world avatar

So this hyper specific thing that they changed focus from is why you shitcan the entire rest of the game? The story driven campaign that takes a lot more time and resources you’re upset about taking time to develop? Like come on man. This really is Cyberpunk all over again. Just let them work. Go play Helldivers 2.

RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@RealFknNito@lemmy.world avatar

“Last time I checked”

Damn, as of years ago you’ve been able to buy new ships with in-game currency. You’re not even keeping up on the game you’re bitching about. Sure you can always buy better ships with real money, you can have whatever reservations you want about that, but calling it pay to win seems like a stretch. Elite Dangerous has long proved space battles are often a skill issue.

RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@RealFknNito@lemmy.world avatar

Well the story held the game back because the game wanted to be more open than than the story allowed and vice versa where the game held the story back because a lot of areas were underdeveloped or don’t make sense with where they are for the sake of the story they wanted to tell. It felt like two conflicting ideas at the core which ended up with what we have.

Why are cowboys within trading distance of a future tech planet? How have they not interacted to a point where they don’t need dirt roads? The only answer seems to be for the sake of being neat and is baffling. Empty planets being explained as being on purpose to ‘get more joy out of discovering ones with things on it’ and just… it was astoundingly average and competes for the worst Bethesda game against 76.

Bethesda excels at world building and it was disastrous to watch them fail at that.

RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@RealFknNito@lemmy.world avatar

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  • RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they’re polishing up what’s already in the game.

    RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    Can go buy and play the game right now but I guess that’s not released enough.

    RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    “Still no game” see, this bad faith shit you do is just chef’s kiss. You can go play it right this second. Their updates to this point are open to play. Right now. “Still no game” isn’t just dishonest it’s a fucking lie and you keep saying it.

    They don’t have to set a launch date, they don’t have to put down in writing for you what the game is going to be, and they have roadmaps and are updating the game constantly. You are owed fucking nothing more than what you’ve been given and you throwing a tantrum about it isn’t just frustrating, it’s childish.

    If you don’t like the development cycle, move the fuck on and stop bitching about it. You have a life, right? 7 years in the workforce. Play a different game and stop letting this one live rent free in your head. As a grown man, that should be pretty easy. Let the developers decide what they do with their game and if you don’t like it, nobody is making you play it. Nobody is making you keep up with it. And the constant posts of people bitching and moaning “Why isn’t it out yet? Fuckin’ scammers >:(” drive me up a fucking wall.

    It’s been a decade and people still rage bait this game.

    RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    I get the desire to compare the two games but Starfield tried too hard to color inside the lines by giving a story and lore while simultaneously trying to make an open ended sandbox which gave us neither. There’s a LARPing town of cowboys with dirt roads existing a few minutes from a hyper advanced planet with platinum roads and somehow they haven’t made contact? The cowboys haven’t progressed their dirt and wood town despite being in spitting distance of a planet of machines that could fabricate advanced tools in seconds?

    Star Citizen seems to take the Dark Souls approach of light narrative, heavy world building, “go learn the world by experiencing it.”

    RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    That’s the entire thing they’re doing. The violent encounters are being planned for, obviously, but they’re not a requirement.

    Star Citizen’s approach seems to be to add the ability to do as many things as possible while giving you the option to define how you want to interact with them. Of course, you’re probably going to have to defend yourself from the stray pirate or bandit with whatever you end up doing but that’s par for the course.

    RealFknNito, (edited ) do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    I did and it was as worthless as yours. It set out to have an extremely wide scope. It’s not feature creep if it’s intended from the fucking beginning.

    RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    Fucking why? You can buy a ship for $20, go download the game, and play it this very second. The fuck does the “1.0 release!” title do differently? Give you full license to shit on how it’s now out and xyz isn’t done?

    The people concerned about it releasing are the same ones who will bitch about it releasing ‘too soon’. Fuck em.

    RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    Homie you’ve been able to fucking play it for a decade. If you haven’t figured that out yet, you’re the problem. If they said they released it years ago and called these all “updates” you’d have nothing to bitch about and that’s why I fucking loathe people like you. It’s not “officially released” so it’s a scam, it’s disappointing, it’s whatever the fuck else you can dredge up to downplay the fact they’re still fucking developing it like any other active game. Even Elite Dangerous still drops updates and it predates Star Citizen. You people are impossible to please and it’s exhausting. Move the fuck on.

    RealFknNito, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
    @RealFknNito@lemmy.world avatar

    Yeah you just had to ignore every piece of information from the founder and developers that it would be a highly ambitious game and that they were unsure themselves where it is they wanted to stop.

    But that’s not as fun to talk shit about.

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