I have listened to Rimworld, Disco Elysium, and EVE Online's soundtrack while working. Though it's probably my emotional attachment to EVE more than anything lol
Operation Harsh Doorstop is an FPS is similar to Squad or Project Reality, a more realistic mod for Battlefield 2 back in the day, and I think it's shaping up to be a great game. Plus it's free to play so you lose nothing.
It's a open sandbox where there are a lot of "careers" or playstyles you can pick from. The most popular one would be joining a player corporation (guild) and fight against other corps for territory. There are miners who mine astroids for resources and sell it for money. Others use said raw materials and set up factories to refine it into different products. You can be a space trucker and haul them, or you can even be a space pirate and attack and loot said truckers. Of course there are more traditional dungeon raid esque PvE with your corp.
The (in)famous thing about EVE is that it's a space spreadsheet simulator. (It's not completely unfounded as there's an official EVE Online add on for Excel, but unless you're doing space business you don't really need it. I never did). The learning curve is also pretty steep. But it's pretty fun, and the harshness of space does create some great space friends. As they always say, the best ship in EVE is Friendship.
I kinda went in to it sorta blind. At the time there was development on features that lets you walk around space stations. Also I just kinda got lost in the process and got way too in to it for some reason lol
The worst one I've experienced is EVE Online. They had such an extensive character creation system, and I spent ages posting for the player icon, only to be staring at tables and icons.
A lot of people meme about the malaria in Far Cry 2 as being annoying but personally I hated the instantly respawning checkpoints wayyy more. Getting the malaria pills side quest adds to the flavour and danger of the land, and like 1 button prompt once in awhile, while not ideal, isn't the worst and can add into the tension when if flairs up at the wrong time.
But clearing a checkpoint, realising you made a wrong turn, turn back and needing to fight at the same checkpoint again? Gah!