Going back a ways here with Castlevania: Symphony of The Night. It seems like a fairly fleshed out game as it is when you get to the “final” boss but then you read a guide and find out “ending A” is only half of the game
There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough
I always imagined a Ciri game as a more action-oriented and somewhat more over-the-top spin-off based on how she played in Witcher 3. But honestly I’ll be content as long as it’s a good game
Well you can’t but it digitally at all anymore and if you do find the disc it’s usually priced as a “retro collectible” so the only reasonable way to get it is via the high seas—which, technically, is “really cheap”
Honestly if it’s a game where the difficulty is structured around teaching you a skill then the the devs response is actually kinda on point (while also funny). It’s like someone submitting a complaint that the piano is too difficult and the skill bar should be lowered so that they shouldn’t have to just practice and learn to play like everybody else. But I could be wrong (I usually am)