I mean “corpos” in the Cyberpunk sense - mega-huge companies that put profits far and above all else, discarding any notion of ethics, morality, or care about others in the process.
They’re the companies that buy up emerging tech solely so they can kill it (their competition). They don’t give a shit about long-term sustainability - if it raises the bottom line today, they do it. They disregard laws and consumer protections because the only consequences are paltry (for them) fines, which they see as the cost of doing business.
That’s a good callout - treating these game rental services more like we do with streaming video services by subbing to one for just a few months, then dropping it for another.
Once upon a time, the idea with subscriptions like this was to have customers set it and forget it. Charge them a small/reasonable amount and they’ll keep giving you money forever. Giving people a reason to think about - or worse, evaluate the merits of - the monthly deposit they’re giving you used to be a sin for companies.
But here we are, seeing the difference between “companies” and “corpos”.
I’m pretty curious (read: leery) about the post-launch monetization. Does the game feel complete or did they obviously hold things back for the battle passes or whatever? Will I have to pay in to enjoy things like a level cap increase?
They were pretty clear about going HAM on paid stuff after launch, and the game is already priced super high, so this might end up being a sale pickup for me.
I’m really sad to watch this slow-motion train crash continue to play out. Subnautica 2 was a guaranteed hit thanks to the strength of the first game, and somehow the new studio owners have completely fucked that to pieces. Truly a masterclass in snatching defeat from the jaws of victory.