Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ProdigalFrog, do games w Everyone talking about the Indiana Jones game lately, so I gave in and bought it. It's a 10/10 recommendation from me!

There’s multiple paths in the game that open up slightly different content. There’s a critical point when you can choose to take Sophia with you, or to go it alone with either thinking (harder puzzles) or fighting.

The balloon is shortly before the submarine on that path (I believe it’s the sophia path)

ProdigalFrog, do games w Everyone talking about the Indiana Jones game lately, so I gave in and bought it. It's a 10/10 recommendation from me!

It warms my heart to know that damn parrot is burned into someone eles’s memory too

ProdigalFrog, (edited ) do games w Making peace with liking very few games?

Oddly enough I actually pre-ordered a physical copy of Primordia, and got a ways into it before stopping for some reason. I should really go back and finish it!

ProdigalFrog, do games w Making peace with liking very few games?

Personally, I would say:

  • Thief 1, 2 & 3
  • Indiana Jones and The Fate of Atlantis
  • Mafia 1 (not the remake)
  • Gemini Rue
  • Deus Ex (Game Dungeon has a great video on why the story punches so high, link to relevant segment here)
  • Disco Elysium (even though I personally didn’t really care for the game due to the setting, the writing is undeniably high quality)
  • A Mind Forever Voyaging

All of those games have, IMO, a tremendously good sync between gameplay and story, where everything lines up to the point where you can become fully absorbed into whatever experience the writer/designer crafted. I would say Thief accomplishes it the best, while Mafia’s and Deus Ex’s clunky gameplay hold them back, but I can see what they were trying to achieve, and overall are close enough to my ideal.

ProdigalFrog, do games w Making peace with liking very few games?

I have a very similar experience to @Zarxrax. When I was younger, I’d play just about anything I could get my hands on. But now, it’s like you, where 99% of what’s out there doesn’t interest me.

I think this happened for a few reasons for me:

  1. Games are a pretty big time commitment compared to other media, and my time has only become more valuable as I get older. I’m just not willing to invest it in a game that isn’t really scratching an itch effectively
  2. There are more games out now than ever before in history. Combined with the previous point, there’s never been a better time to be picky.
  3. AAA games are stagnating pretty badly due to profit incentive. While there a still some that break the mold and show artistic value, most of them are so commodified and painfully derivative, it’s difficult for an older gamer who has already played things like it to get excited
  4. I’ve become more attuned to my preferences in genre, and know what I will and will not enjoy, which is something I didn’t have as much when I was younger, since everything was still relatively new and therefore, interesting enough to play.

But this last one is the biggest reason for me: games are not reaching the potential they have locked within them.

I say that as someone who is a massive fan of storytelling, good writing, and immersion in games. Compared to books and movies, writers are still given extremely low priority in the gaming industry, which results in a tremendous amount of cognitive dissonance, simplistic writing, and a lack of innovative gameplay inspired by said writing.

Indies have been the most willing to experiment, but that’s mostly with pure mechanics or themes, and writing is still often neglected.

There have been a few titles that I think reach that potential, but most of them are quite old now. With so few to truly tickle me in that way, I’ll instead opt for arcade type games that manage to create a tight gameplay loop, as it let’s me not lament the lack of a good story so much.

ProdigalFrog, do gaming w 7/7 of Required Countries Have Met the #StopKillingGames EU Petition Threshold.

May I ask why?

ProdigalFrog, do gaming w 7/7 of Required Countries Have Met the #StopKillingGames EU Petition Threshold.

If you’re an EU citizen, you can massively help by joining the petition over at www.stopkillinggames.com

ProdigalFrog, do gaming w Why video game preservation is important?

Ross Scott (of Freeman’s Mind & Game Dungeon fame) makes a compelling argument for game preservation here: youtu.be/tUAX0gnZ3Nw?t=2548

ProdigalFrog, do gaming w Kojima and The Real Metal Gear Solid | Good Blood

It’s mainly about how Kojima’s themes and stories in the Metal Gear series are deeply influenced by his own childhood trauma of losing his Father at a young age, and how he resented his father for leaving a void in him after his death. The series evolution tends to reflect his own evolving feelings about his dad, revenge, and forgiveness.

ProdigalFrog, do gaming w Dead Game News: Ubisoft is getting sued over The Crew

You’re welcome! :D

ProdigalFrog, do gaming w Ubisoft sued for shutting down The Crew

Reminder to sign Ross Scott’s StopKillingGames EU Citizens Intitiative (which carries legal weight if it reaches 1 million) if you’re an EU Citizen! Ubisoft killing The Crew is what kicked the whole thing off.

ProdigalFrog, (edited ) do gaming w Let's discuss: Uplifting Games

Sorry to hear things are rough for you. I hope whatever is causing it improves!

Mine is an odd choice, or maybe not, but its the first thing that came to mind: Night in The Woods

It’s about a girl that comes home from college to her old dying town. I know that doesn’t sound terribly uplifting, and there’s some downer stories mixed in there, but overall I found it a very heartfelt and uplifting game, because the main character’s friends are the most wonderful bunch of people, and you hang out with them and go on little adventures throughout. It’s got a cool creepy mystery story going on, but the game is mostly about deep friendship, family, and overcoming struggles with their help, and I found that very uplifting and worthwhile.

ProdigalFrog, do gaming w Recommend me your favorite linear games!

The OG Mafia and the Metro 2033 series are excellent linear games. Night in the Woods is a really fun little quirky game that’s not too long.

If you like adventure games, I’d suggest Gemini Rue, Primordia, and Indiana Jones and The Fate of Atlantis.

Perhaps Snatcher, if you’re open to something older and different. Same with the classic cinematic platformer, Another World.

ProdigalFrog, (edited ) do games w Suggestions? Games that won't make me feel alone?

Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.

Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.

In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.

ProdigalFrog, (edited ) do gaming w Let's discuss: Visual Novels

The gameplay of VNs doesn’t particularly appeal to me, though it’s not offensive either, so I can be won over by a particularly good story. So far, the best VN I’ve played is Snatcher for the Sega CD.

https://slrpnk.net/pictrs/image/e9ff9e5d-5453-4361-9e15-3d4a3708e71c.jpeg

Snatcher (nice use of negative space on that cover) is one of Hideo Kojima’s earlier titles, and his insatiable desire for long cutscenes/story lends itself to VNs. As with many of Kojima’s works, it’s heavily inspired by whatever western movies he would’ve seen at the time. In this case, Snatcher is heavily inspired by Blade Runner.

https://slrpnk.net/pictrs/image/09e7b3e5-dc6f-49c8-818e-7767b0d99263.jpeg

You play as Gillian Seed, an ex-scientist with amnesia that’s now working as a Junker (the equivalent of a blade runner) in Neo-Kobe, a cyberpunk metropolis that’s not quite as dark and dreary as Bladerunner’s, feeling more like something out of Akira.

The game features a lot of voice acting, some of it actually surprisingly good for a game of that time (early 90’s), and it has a particularly fantastic FM soundtrack courtesy of the Genesis’ soundchip, and even some redbook audio for the intro. I’d recommend listening to the soundtrack even if you have no intention of playing the game.

The story for the game can get surprisingly dark and gruesome at times, though overall has a more 90’s anime up-beat vibe, and is one of Kojima’s more linear and coherent tales. The characters are pretty fun to talk to, and the writing was compelling enough to make me push through some of the more dated design decisions (you sometimes will have to click the same action/dialog 3 times or more, with no additional feedback, before something unlocks to progress the story).

https://slrpnk.net/pictrs/image/21b2eadf-b83d-4043-b8f6-446deaa66199.jpeg

The gameplay is a bit more involved than a standard VN, sharing some attributes with an Adventure game. In addition to being able to move around the city and various buildings (skillfully drawn with some of the finest pixel art of the era), the player has access to an inventory and can investigate various parts of a scene. There’s a small combat mini-game that will sometimes spring up that was designed for use with a lightgun (The Konami Justifer) but thankfully works just fine with a standard controller), and is used sparingly enough that doesn’t overstays its welcome. In fact, I’d say the combat is surprisingly well integrated into the story, and helps add a bit of tension, since you never know when it’ll pop up (I imagine it would’ve been quite immersive back in the day with the lightgun, since you’d have to quickly drop your controller and physically ‘draw’ it to defend yourself).

https://slrpnk.net/pictrs/image/779a2dcd-b45c-4b33-a1bb-275da24c77e1.png

Snatcher is a short game, usually averaging about 4 or 5 hours for most people, but that’s all it really needs to tell its tale, and by the end I was thoroughly satisfied.

The Sega CD version is the only one that was translated for the English market, and AFAIK is no longer legally available to purchase anywhere. With physical copies being rare and demanding a premium ($200 or more), I’d recommend emulation to experience it.

If any of that sounds appealing to you, I’d certainly recommend giving it a try! And if you do, good luck, Junker!

https://slrpnk.net/pictrs/image/b4811cc0-643f-49e7-80f5-74c01fac387e.png

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • esport
  • fediversum
  • test1
  • ERP
  • Technologia
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • FromSilesiaToPolesia
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny