I mean, cyberpunk had issues at launch but at its core it was an excellently written game in a vibrant world with phenomenal NPC performances and fun combat. It was worth spending the time and effort to fix up.
Redfall has none of that, from everything I’ve seen. Sometimes you need to release and move on.
I think it really worked to pull the player in and immerse them into conversations and show off the insane facial animation tech that is JALI, but yeah an option would be nice.
Don’t forget Nintendo titles being the most locked-down zero options games on the market. I played a Nintendo game for the first time in a decade recently and my god it felt so antequated. Couldn’t even change volume levels lol.
This was the most “design by trends the CEO’s son saw five years ago” game I’ve ever seen. From day one you could tell it’d be DOA since it would be arriving years late and millions of dollars short, with absolutely zero soul or intent. You could smell the cash shop and sandpaper one-liners from a mile away. I feel for the devs at CA that have been pushed into making this game, and are now facing layoffs for it’s inevitable failure. It’s really time the C-suite started getting consequences for their poor decisions. Let CA make Aliens Isolation already dammit.
Well you got here by waiting 3 years to play a game that was perfectly fine about a month post-launch.
As someone who played on launch, with less than “best” specs - it was fine. I had the odd T-posing NPC or texture flicker, but I had decent frames almost everywhere and had a blast with a great game.