Squaresoft games were so good that there was a weird full decade there where the name Square Enix still managed to get me interested into checking out games, but the games themselves never did. Eventually this too died out and I finally don’t care at all about square anymore.
And to think that this all started because Gabe was afraid that microsoft’s “app store” would hurt Steam so he decided to fully embrace Linux to in preparation. I bet not even Gabe expected back then that the situation would be as it is today.
I still meet new people to play with whenever I start a new mmo. I started one just last week, asked for a guild on the recruit chat, joined their discord and played together for a while.
I guess it really just depends on what kind of game you’re playing and how old the game is. For games that have been going on for years, I doubt any guild would want to recruit people out of the public chat right away.
Two games I was looking forward to, both launching on the same day. One has Denuvo (civ 7), the other has not (KCD2). Guess which one I’m going to be playing.
That’s not my experience with steam at all. Only one or two options of the steam store tend to show AAA games over indie games. If you browse by category or using the dynamic recommendation you’ll see plenty of good games.
I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn’t be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.
In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).
I wonder how that’s going. When the devs started they were clearly overpromising things that they thought would be cool to have without any idea of how long it would take to implement them. I always suspected it would remain in development for many many years, but apparently it’ll be playable next year.
I played it last year and got soft locked in the main quest about 15 hours in, but only realized after another 10 hours of side quests. Usually I wouldn’t start over but in the game I gladly did.
Because it wasn’t a game, it was a gamified data collection app. If someone actually wanted to make a game with this concept, it could turn out well, but that was never Niantic’s intention.