Raytracing, no chance just from a performance standpoint even if it “supports” it, but DLSS is a given. If anything, I’m worried they’ll end up relying on DLSS to get games “playable”, just like what’s happening on PC.
That is the full release only. It’s also less than accurate to say 5 hours a day everyday, it was more like 10-15 hours a day with some days where I didn’t play at all.
I get the complaint with starfield since transferring stuff to your companions or ship is such a pain with their awful UI, but it’s not even an issue in BG3.
99% of the time my party members have plenty of room to store all my shit, and in the rare occasion they don’t it’s a sign I have tons of shit to sell. On the even rarer occasion I run out of room in a situation where I can’t easily leave, I can just send my extra crap to camp. Mind you, besides Shadowheart(Str 18) me and my party members all have base strength.
I don’t get all the performance complaints about Act 3. The worst lag I ever had in the entire game was the first time I walked into the druid grove, dropped to 1-5fps for like 20 seconds and then it was more or less fine the rest of the game. One crash in 160 hours of playing, and I’m still on patch 0.2 atm.
Pretty good actually. If I had to criticise, about half-way up the forehead he turns back into generic fallout 4 white dude. Might be a limitation of the face sculpting tools tho, so not bad.
Skyrim for PS3 is in an unacceptable state to this day. The longer you play a save the worse the performance gets. My cousin finished the game at like 5 fps.
Nah, the specific issue they’re having is definitely a memory issue. Split-screen doesn’t really require that much more processing power, but it does need more memory, and preferably faster memory, to buffer everything.
I legitimately have no idea how much more game I have. I finally got to the edge of Baldurs Gate and have been chilling here for like 10 hours, haven’t even gotten inside the city proper yet.