TF2 is almost 20 fucking years old and has been F2P for 13 of those years, why should Valve care to do anything about it? Frankly, the official servers even still being online at all is more than most other games(besides subscription based games like WoW) of that era can say.
Like, what were you guys expecting? For Valve to support the game the rest of your lives?
A lot people like playing on genuine hardware, and this enables skipping a ton of steps to making that possible. For those select people this really is a massive convenience if maybe not a godsend.
Creation is built on code over 20 years old at this point, and it shows
You can just as easily say the same thing about Unreal Engine, Frostbite, CryEngine, etc… all of these engines are built on decade(s) old code to some degree. The problem isn’t Creation Engine, it’s Bethesda. Unreal isn’t a magic bullet. The results if they used Unreal at this point would likely be worse, not better.
Yeah well, the propaganda has gotten even more blatant and it’s still the worlds best selling game every year. So I think it’s totally reasonable to continue having this conversation.
Because it’s not a message plus an entirely separate mechanical system
Except they kinda are separate. It doesn’t matter how good your story is, if it’s a total slog of mediocre boring gameplay to get that story I’m just not gonna bother. If the actual game part of your game is bad, it’s a bad game; if only the story is good, you may as well make it a movie,book or something else like that.
Telltale games were also really bad games for basically the same reasons, should’ve just been direct-to-video/streaming movies. Fight me.
It’s easy to miss it if you try the simplest most obvious combination. Player 1 using kb+m and player 2 using controller isn’t an option, both players have to use controller.