Being a Mac gamer is like being a Linux gamer where even though the game isn’t officially supported it has way more of a chance to run than if it existed only on consoles. So if PC ports continue and Mac’s Game Porting tool improves like Proton has for Linux then hopefully Mac’s become more viable options for gaming as long as the game is on PC despite no attempts to make a native version.
I think it may be from PC gamers who want PC ports day 1, so would rather if a company is bought out it be one that has made pushes for simultaneous pc and console day 1 releases than having to buy another hardware. But for gamers who are fine with playing on all system it does definitely make sense why this buy out is bad news, since competition is much more preferable.
And Sony and Nintendo aggressively want to push towards proprietary hardware exclusives. Sony has improved in that area, but every exclusive is still a big question on if it’ll even be available on the PC and if so when. Just the long release schedule is an attempt to draw more people who can’t wait to a proprietary closed ecosystem.
Yeah, it’s exploded so much that compared to the past there’s an overwhelming amount of options now. It’s led to being harder to stand out and make a hit compared to the past, but also shows how much the barrier to entry has fallen.
Despite not pirating PC games due to not wanting to risk viruses I am very invested in the cracking scene, since they lead to positive outcomes of some companies removing DRM earlier if a crack comes out. Used to be they’d just be left in indefinitely. Thank you pirates.
It’s still an example of why some prefer Microsoft, since Sony and Nintendo are still very much in the business of pushing people towards using proprietary hardware. Even Linux and Mac users benefit from a game coming out to PC versus console only or a delayed PC release despite no native port with improvements in proton and Mac’s Game Porting tool.
I hope Mac’s entry into VR improves Mac gaming compatibility and support moving forward, but also hope it doesn’t lead to MacOS exclusives games since it seems like trying to get MacOS exclusive games would be more of a challenge to get working on Windows or Linux than it is the other way around.
Yep agree there. It is however much easier to get Microsoft made software to get running on Linux or MacOS than to do the same for console games. There you are for the most part stuck to using that specific hardware for a decade, and then should emulation happen wait even longer for more expensive and powerful hardware to be able to run it to satisfaction.
It’s pretty much the ideal corporate controlled product to really trap people in it for as long as possible.
On the flip side those who really dislike hardware locks requiring specific devices to run games would see a console only exclusive a bigger concern.
Since viewed from PCs it isn’t just a Microsoft game, but one that can be played on Linux with Proton and possibly MacOS with their game porting toolkit with various different hardware configurations as opposed to a locked down proprietary one.
Once Sony shows a much bigger effort to embrace open hardware options as opposed to trying to funnel people to their proprietary one with unknown status of future ports I will be less wary of their attempts at acquisitions. And well Nintendo never will.
Yes after much delay and future sequels not an absolute guarantee either.
Sony Interactive Entertainment (SIE) CEO Jim Ryan shot down the idea of PlayStation 5 (PS5) exclusive games also launching on PC from day one.
Ryan says that the primary goal of console first-party games is to build the game for the PlayStation experience. He added that overall reactions from fans have been “favorable” when games arrive a couple of years after initial release.
Their hardware is the priority and main focus over an open hardware platform, so while I love that Sony has started releasing exclusives even if it is 3-4 years later it wouldn’t shock me if they ceased future plans either.
I trend more towards open hardware options without being forced to get specific hardware, so tend to see it from more the perspective of the impact on that area than I guess more normal gaming centric view where expectations of console ownership is normalized.