Not the person you’re replying to but there’s a big difference between: “We allow DRM, but don’t force it” to “We strongly oppose DRM, but allow it and even put it into our own games”. One is just business, the other makes you a hypocrite. And the issue with GOG is that they’re the latter.
See my other reply, they have allowed this much more than 4 times, and their own games have some form of DRM. Plus the amount of games with DRM on steam is much less than 99%, as a general rule if the game is on both platforms it has the same or equivalent DRM. So it’s essentially up to the publisher whether a game will have DRM or not, and because the vast majority of games have the same stance on DRM regardless of platform of purchase citing GOG stance against DRM becomes a moot point.
In short, games on GOG can have DRM and games on Steam can be DRM free. And as a general rule a game’s DRM stance will be the same regardless of store. So if you want to play game X and it’s available on both GOG and Steam, chances are pretty high that it is DRM-free on both, and if it has DRM on steam chances are pretty high it also has DRM on GOG.
Which games from steam don’t work? I’ve never had any issues at all and I have traveled internationally for years while playing my whole library. I think that might be something specific to some game and that game wouldn’t be available on GOG anyways so it’s a moot point. In other words games work or don’t by their own stance on DRM, and I’m sorry to tell you but
I love their strong DRM stance
That’s a myth. They do allow DRM on their store, there’s a huge thread discussing which games have DRM: www.gog.com/forum/general/…/page1
And that’s just focusing on SP, any MP game has DRM. So I’ll ask again, which game didn’t work on steam when traveling?
I can cite way more than 5 excellent games from this decade from the top of my head, We’re almost in 2025, so I’ll limit to games released in or after 2015:
Factorio
RimWorld
Stellaris
Fallout 4
Overcooked 2 (and all you can eat)
Life is Strange
Cyberpunk 2077
Before your eyes
Dead Cells
Shadow Tactics
Cities Skylines
The outer worlds
Two point hospital
I can keep going, but this is just from the top of my head, there are always good games getting released, and very rarely they’re AAA.
I love the idea of the game, and started playing it. But realistically it needs you to commit to some continuous time otherwise you forget what you’ve learned, and I haven’t had the time yet. I played it for a few days, explored lots of places but didn’t learned anything, possibly I was looking on the wrong planets and trying to figure out how to do it right on that planet got frustrated because I didn’t have something that was needed, or something… But I do love the idea of the game, and I want to go in blind. But some of those puzzles can be really frustrating when you only have a few minutes per day and forgot all about them by the next time you try to solve them.
What issues? Who makes it out to be bad? As far as I remember everyone has always loved this game, it’s like saying “despite the issues with Fallout New Vegas, it’s not as bad as people make it out to be”, or Skyrim, or Red dead redemption 2, it’s the kind of game I don’t think I’ve ever heard someone complaining about it (except perhaps for the existencial dread caused by finishing such a good game and not knowing what to do next)
Depending on what you mean by casual, I consider Dead Cells a casual game, because whenever I’m bored I pick it up and play for a while, but it’s one of the hardest games I’ve played, however because it’s rogue like it doesn’t matter if you die a lot. Another similar example would be Factorio with enemies turned off, just go there, fix something, add something new and quit the game near the next thing you want to do so you remember it next time.
If you’re looking for a more traditional definition of casual games I tend to play those in the phone, I really like mini metro and super hexagon (although again, this one might not fit your definition of casual)
Steam also offers DRM-free games, and they don’t hide them behind a closed installer. I don’t like installers since they’re yet another moving part that can break, e.g. an installer built for windows 95 might not work even though if you were to extract the game binary from it it would work, so having an installer could make a game less compatible.
The ideal form of distributing games is compressed folders, I recognize this is less user friendly, but it is the format that most preservation effort uses (e.g. zip of a ROM, instead of an installer that installs the emulator+ROM like what GOG is doing).
I’m also not shitting on GOG, I believe they’re a good company, although I’m not their target audience since they refuse to sell me games I can play on my Linux machine. I’m all in favor of DRM-free and wished they would be more strict about it, that could convince me to buy some stuff from them. I did bought games from them in the past until I grew tired of almost no game having Linux compatibility and them not offering an official client, plus I noticed that some games had DRM and that was the last straw for me, because of I’m going to be buying maybe DRM-d games, might as well do it while giving money to a company that cares about my use-case.
I think GOG should be praised for some of what they do, particularly by their anti-DRM stance (even though they’re not 100% behind it). But what annoys me is that people seem to praise them as if they were doing this amazing work that no one else is doing, when most of the stuff people get overly excited about is just a marketing move and Steam is usually doing much better work in that regard, but is usually cited as the bad guys by the people who drank the GOG Kool-aid.
preservation efforts that allow me to run the games I know on the hardware I am running will mean more to me.
You mean software, your hardware is perfectly capable of running Linux+Wine. But again, this is a very personal response, my personal computer is Linux, therefore what GOG is doing means less to me by your own definition, which is why I don’t think it makes any sense to try to bring platform into the table. In fact, since apparently they’re responsible for the DOSBox version that a game uses, and there is a native version of DOSBox for Linux, this means that the decision of the game not being available on Linux is entirely on GOG.
Imagine Valve was financing an emulator, and GOG was compromising themselves to keep a binary updated with the latest version of that emulator whenever problems appeared on the old version, which of them is doing more for the preservation of games? The only difference is that the “emulator” Valve is financing is not the same as the one that GOG is using.
I’m not saying that there isn’t value in what GOG is doing just because it doesn’t affect me, but as is they can only help preserve DOS era games, so investing in DOSBox and hosting the ROMs would be a much more valuable approach (half of it they’re already doing, they do in fact host the ROMs, you just get 50 extra copies of DOSBox in the process). What I’m saying is that I don’t understand why everyone thinks they’re so great for doing what they’re doing, they could be investing in getting wine to run on windows which would be a much better effort for the preservation of games for your platform.
Backward compatibility in Wine is generally superior to that of Windows, as newer versions of Windows can force users to upgrade legacy Windows applications, and may break unsupported software forever as there is nobody adjusting the program for the changes in the operating system
Valve’s has been financing the development of Proton (and wine), so their efforts are to improve an open source tool that can be used and enhanced by anyone, which among other things provides excellent compatibility. That is a much better commitment to preserving games than choosing a handful of titles and updating their compatibility layer when the old one breaks. In other words, GOG is choosing a couple of games to update their emulator periodically, Valve is financing the development of an emulator for old games. The two things are not even in the same league for how much they help preservation of old games as a whole.
As for the question of windows users, I don’t think wine runs on Windows natively, but I assume one could use WSL as a stepping stone. In any case GOG’s method also doesn’t address Linux or MacOS users, so I don’t see how bringing platform into the mix makes any difference.
Yes… But actually no. For these games, sure, they’re committed to update the dosbox, but for more modern games there’s nothing that can be done on GOG since if the binary breaks for windows lack of backwards compatibility, they’re done because they don’t have access to the code. This works for these games because they’re being emulated, so they can maintain them by extracting the ROM and updating the emulator.
IMO what Valve is doing is leaps ahead, Proton can be used to maintain even broken binaries by providing compatibility with older versions of binaries from Windows. Not to mention the runtime library shipped with Steam for native titles.
It’s always mind boggling to me how GOG does something which Steam is already doing (sometimes, like this, they do a worse job at it), yet they get all of the credit as if they’re revolutionizing the way the industry works. Allowing people to download a game they bought, even if delisted, is the standard, and Proton is a much better preservation tool than whatever GOG is doing behind the stages, because it’s open source and if Steam ever goes under it will continue to exist, whereas on GOG solution you depend on GOG for it to keep working.
Yes, but if you already had it in your account you can still download it, which is the same thing GOG is doing, so not sure what all the fuzz is about.
So only games that are made from scratch can charge full price? What about reusing code? Engine? Animations? Textures? Lighting system? Rendering backend?.. Games are made of everything that came before, being angry about a game using assets that were originally developed for an older game is like being angry about a movie reusing props made for an older movie, should they burn all of the Christmas decorations between one movie and the next? Or can the studio hang the same glass ball on two different movies? Does that detract from the movie? Will you really only consider it’s worth the full price if all props were made exclusively for that movie?..
That read exactly as a footnote on a Terry Pratchett book, if you have never read Discworld you should, it has the same sense of humor that you do. For example another popular saying being bastardized:
Give a man a fire and he’ll be warm for a night. Set a man on fire and he’ll be warm for the rest of his life."