Still, my point was about the price guess that the other guy made. Valve was very clear that it would be priced as a PC and not a console, consoles are around the 500 mark, so it would be at least 700 otherwise they would have mentioned aggressive pricing or something.
I think that was the right approach for the first controller. It is one of the worst controllers for traditional controller games, but it’s the best by a long shot for mouse driven games. So when you plug it somewhere that doesn’t have the correct drivers it’s more likely that you want to use it as a mouse than as a controller. There’s an open source driver for Linux (or at least there used to be), but I don’t think it ever got ported to Android since I guess it would require a rooted phone.
I think you’re way off, they said that they will price the GabeBox like a PC and not a console, that probably means the price for it will be around 1k since that’s what a similar PC would cost, here’s an example of the price of a prebuilt PC with a 7600 which is the GPU that they mentioned as being the closest to the one they use periphio.com/…/firestorm-7600-prebuilt-amd-gaming…
Also the Frame was mentioned as being priced less but close to the Index, and the Index was also 1k with the base stations, so I think the Frame will likely be very close to that as well.
The controller I would guess around $70, but there’s likely to be one together with the Machine, so all in all I think we’re looking closer to 2k. But I would be very happy to be wrong.
That was my thought too, as far as I understand ARM is superior to x86 in many aspects, but because of compatibility it never took over the desktop market, this could be the beginning of an amazing transformation.
Yup, that’s me too, love VR, but refused to get a headset before because I would need a Windows machine. I bought a Quest 1, still use it sometimes, but I knew it was never going to be a long term for me, Meta is not a company I trust enough, and they did exactly what I expected them to do.
That’s an interesting approach, but eventually you’ll run out of shares to allow employees to buy, and you’ll have to dilute the ones you’ve already sold. You need to think that AAA studios have hundreds of people working there, and certain games have thousands of people working on related stuff that’s not directly the game but contributes, like engine, servers, social, etc.
Unfortunately for larger games individual devs don’t have that much control nor can have a mensurable impact. For example, I wrote a few lines of code for a large game, those lines will be executed every single time the game runs, but if they weren’t there no user would notice. I was told to write those lines, and it’s not something I personally wanted to add to the game, there was an issue, I was sent to fix it, I did. This is true for the vast majority of the game code, most devs are pointed to issues to fix or features to implement, they have some wiggle room in the how to do stuff, but the what to do has been approved by the boss of the manager of your manager’s manager, and unless there’s a good reason it won’t change.
Think about it this way, have you ever watched the credits from a AAA game? The vast majority (as in there are likely only a couple of persons who didn’t) of the people in that list contributed something to the game, either directly or indirectly, it’s hard to measure how much each contributed, a small but critical fix might be more important than a large but unused feature, how do you measure between the two?. Not to mention past employees who did stuff for a previous game that got re-used.
Don’t get me wrong, it’s a nice idea, one that I would personally benefit from, but I think it’s just not feasible for large games. In short it’s impossible to be fair doing that, and people would get hurt because John from accounting got the same share that he did. And if you do it in any other way that’s not everyone gets the same share, you’re essentially playing favorites with the people whose job is to do the stuff you’ve ranked higher, even though the other person’s job is just as important.
Not sure how the prices are in your location, but these are the rough prices here in Europe that I had in mind when replying to you, I assumed the relative prices would be similar in your location, apparently I was wrong:
Fair enough, the ultimate 2 is the same price as the Xbox and Playstation, so I guess those are also outside your range. The ultimate 2C wireless is only $5 more than the wired, I think that’s a good benefit for that price difference, but even the wired should be good since 8BitDo does good hardware.
I have lots of different controllers, and have had even more through the years. My personal recommendation is the 8BitDo Ultimate 2, should be plug and play either on wired, wireless or Bluetooth on most modern distros, comes with a stand for charging so you never have the issue of picking the controller and being out of batteries, has Hall-Effect track pads so you won’t get drift with time, has 2 extra back buttons which are configurable on steam. Plus specifically against each other major controller:
Honestly, check www.protondb.com and look for the games you want to play, it will let you know how well they work out of the box by just installing them on steam and hitting play. The reality is that it very much depends on what games you want to play, if you like CoD and other competitive multiplayer you’re unfortunately in the missing 10%, but for most cases you should be fairly well covered.
This is why while I love 40k, I have mixed feelings about there ever being a mainstream movie/show about it. I can already imagine MAGA wearing shirts saying “Purge the xeno scum”