Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

That's a hilarious thought. Valve is primarily an online storefront company that runs organized sales events multiple times a year. Their marketing arm is ruthlessly efficient. They invented maybe half of the GaaS strategies in the books and are arguably still one of the best at deploying them.

And they do have at lest one more vector of PR. Normally you'd think third party relations is a different category, because it's a business-to-business thing, but when you get as big as Steam and have effectively removed or crowdsourced all greenlinghting and discovery you're in a different space. Like Unity, Valve has a small ninja army of dev relations guys they send around the world to events and gatherings to deliver the good word of our lord Valve and ensure that indie devs know what they're supposed to be doing to fit within their strategy. I assure you you haven't heard more refined PR-speak in your life.

But again, they're amazing at being quiet and keeping up that image of "just a buncha engineer underdogs in a room fixing the games industry, ya know?" I don't hate them, or even dislike them. I don't hate any game publisher. Games are games, it's an entertainment industry, it doesn't warrant love or hate of companies or corporations, beyond the larger questions of how copyright and IP work in an online world. But this idea that Valve is a magic wonderland with no agency on how their image is handled or moneymaking strategy or community management is... a lot.

MudMan, (edited ) do games w What's up with Epic Games?
@MudMan@kbin.social avatar

I was there, I was an adult. I was mad and I was online enough to know I was not alone. In fairness, some of the being mad part was from people being locked out by login and server issues, which is a slightly different kind of mad.

But I personally did not play HL2 for a while because I was boycotting Steam. I remember so distinctly holding the box in my hand and going "hell no" at seeing the "Steam mandatory" sticker on it and putting it back.

You're technically right that I wasn't always online, though. It required you to go online to authorize it, as you say, but that was more than enough. I already had a standing veto on anybody attempting it.

I pirated HL2 when it came out entirely in protest of Steam. I don't know how long it took me to relent, because I don't have my Steam account on hand at the moment, but I think it was a couple of years at least. Honestly, to this day I still default to GOG, so I'm still a bit testy about it.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Oh, there's a ton to say about why Disney get a reputation for being a litigious nightmare but Nintendo gets more of a connection to beloved franchises in a lot of the gaming community, but that's precisely why they're a good counterexample to Steam when you're talking about branding associations.

MudMan, (edited ) do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Hah. Fair enough.

I mean, I'd say that's probably true of most companies making videogames. People are really hyperbolic about this stuff.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Oh, is that the bar? I hadn't received the memo. That's cool, then, because Activision, Epic, Microsoft and Ubisoft didn't invent Denuvo either, so we're all good.

All their platfomrs support it and sell games with it, though.

For the record, Steam actively suggests using multiple online features and multiple layers of DRM to minimize piracy:
https://partner.steamgames.com/doc/features/drm

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

See what I mean? That's nuts. That's a nuts sentence right there. Imagine having a brand so sticky that people go "but did they do something really bad recently?

For the record, Valve's games run loot boxes today. Like, right now you can buy loot boxes from Valve. CS gambling is also still happening, although I'm not into it enough to know how much better it is these days.

They invented the battlepass, too, that's a Dota 2 thing. Hey, remember how people refer to buying cosmetics for games as "buying hats"? That one's from TF2. Oh, and technically the trading cards you get for purchases are NFTs,, since the term doesn't require the tokens to be stored in a blockchain.

And then there's the dev side. Everybody was super pissed with them on that end while they were figuring out greenlight processes, which... I'm not sure if they did or people just kinda got used to what's there. And if you're around devs you'll know that Valve's whole deal is to tell people what to do and give them zero support to do it. And there are other horror stories about shadowbans and Apple-style manual rejections and delistings and stuff, but at that point you're getting more into inside baseball and I wouldn't expect it to be shaping public perception at all.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Sony have very, very few straight exclusivity deals these days, they have a super robust first party network. Nintendo and them are very comparable, in fact. Especially in that Nintendo works with more third parties or partially owned "second parties" than you'd think, since people presume anything using their IP is their game, even when it's not.

In any case, they're both as not-comparable, in that Epic games run on the same hardware and platform as Steam games, Linux compatibility aside. You don't have to pay any extra money to switch back and forth.

Epic legitimately hasn't done anything Nintendo, Sony or Microsoft haven't done on the regular. In fact, the current "boo, we hate non-Steam PC launchers" trend overlaps with the old "boo, we're pissed that former console exclusive X is going multiplatform", which was a surreal few years there.

Also, hell yeah, it's morally superior to give more of the money to the dev while charging the same up front to consumers. 100%. Every time. Epic is not doing it because they're nice, they're doing it to attract talent to their platform, which is exactly why you want competition between multiple storefronts instead of a monopoly. But that doesn't take it away from them, that's the better answer.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Well, that's cultivating an image.

I have this conversation weirdly often around here. Steam launched under a TON of pushback. They effectively did what people criticise Epic for doing and locked down Half-Life 2 under Steam, and in turn under always-online DRM. People were very angry, nobody wanted that crap and it was pretty controversial. As I recall, Valve didn't react much. They just kept going, adding more first and third party content until they were the de facto storefront. They targeted their publishing and purchasing strategies to keep content first and consistently avoided controversy via the silent treatment, outside of having Gabe talk in public here and there and keeping his persona out there, along with a couple of select employees, although once they phased out game development for pure publishing even that went away.

They are very careful to not demistify themselves and to keep that semi-accidental conflation of being the de facto monopoly with being pro-consumer. It's kind of insane how resilient to speaking publicly or being perceived as speaking publicly they are, especially with how much they had to let go of that in regards to the scandals related to CS gambling grey markets, game greenlighting processes and a few other key snafus. But it works. The brand is sticky and they know if they don't say anything the community will do the job for them, so they just... shut up, avoid constructed corpo PR when they can and favor having their content makers handle communication whenever they can, including product launches.

By the numbers Valve is a fairly standard tech upstart: comes from Microsoft vets, uses traditional disruption tactics, throws everything against the wall to see what sticks, fixes broken things later. Their branding is up there with Coca-Cola, though. Hell, Disney wishes they looked as squeaky clean as the "we had kids gambling on gun skins" guys. It's kinda nuts.

I mean, good for them. I don't know why they aren't more of a mainstay in PR and marketing degrees. It's kind of amazing.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Real answer is branding. Steam has cultivated an absolutely stellar image of being the "good guys" of gaming, and it's super hard to counter that. Epic came on the back of publisher-specific launchers getting a bad reputation for both legitimate and illegitimate reasons, so you end up with a weird, paradoxical defense of Steam's quasi-monopoly.

I guess tehcnically GOG is exempt, in that they also have a good reputation and they're objectively more radically pro-consumer than Valve by a huge margin, so the lines get blurred there.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

To be clear, it's not less DRM-y, it's straight up DRM-free.

They had a poll at one point asking the community whether they were fine with DRM-enabled games and/or modern releases. As I understand it, the community said yea to modern games, nay to DRM, so now they do games of all ages but only if they're willing to give up on DRM.

I'm amazed they haven't turned back on that, because a couple years ago they were bleeding money and you can tell they really need to cut costs or increase revenue somewhere. But hey, at least you can back up your library.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Yeah, and somehow they managed to invent like 90% of all "evil" MTX and DRM in the process, take a bigger cut than competitors and actively reject having a returns policy until pushed by regulators and competitors, all the while being super not evil.

It's a fine line to walk, that.

MudMan, do games w What's up with Epic Games?
@MudMan@kbin.social avatar

Yeah, man, screw Nintendo.

Brand perception is a universal mystery.

MudMan, (edited ) do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts
@MudMan@kbin.social avatar

It depends on what type of hardware. On the right console you could do this in real time with nothing but a jammed opening mechanism. I've personally swapped disks on a launch PSX just by learning the right timing and made it work 9/10 times. By 2000 I also knew of multiple places to just get hard mods, but honestly, Bleem came out in 99, so... that would have been my go-to. And now... well, now you can get a MiSTer to run those games if what you want is OG I/O.

I'm gonna say if you're a "OG hardware" kinda person, and I'm one, so I should know, you're also a OG software kind of person. I'll play a real PSX game on a real PSX for shits and giggles, but if I'm gonna burn a CD I have better ways to get that game to run if I am using bootlegs on any part of that chain. Also, if you're a OG hardware kinda person, you may be in the same boat I am and have such restricted shelf space that your default PSX vessel is a PS2 because if you can consolidate two consoles into one that's way more useful than a way to run copied CDs, although that may be a me thing.

MudMan, do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts
@MudMan@kbin.social avatar

For as much as I engaged with the PSX I was an early adopter (I'm talking keep it upside down because overheating early), so swaps were trivial.

Maybe this is the reason why the guy bothered with it as late as 2000, get some later models on equal ground there. Although by that time it was also trivial to get some hard mods, also.

MudMan, (edited ) do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts
@MudMan@kbin.social avatar

Alien Resurrection came out in 2000. We had known about hot swapping PSX disks and other softmods for years by that point. So yeah, this would have been a fun quirk even when it happened. Still fun, though.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • nauka
  • tech
  • giereczkowo
  • muzyka
  • Blogi
  • lieratura
  • sport
  • rowery
  • Spoleczenstwo
  • FromSilesiaToPolesia
  • test1
  • informasi
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny