Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

I'm comparing unit sales. The Deck just happens to slot in between older handhelds in terms of unit sales. It also sold about as much as the Saturn and a little more than the Dreamcast, as far as I can tell. I may be ahead of both and on par with the Wii U now, but Steam isn't super transparent with giving sales numbers.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

One million units in the accessory market may as well be zero. The game controller market is woth billions each year just in the US. Specific per-company market share is hard to come by, but I'll put it this way: none of the data I've seen even includes Valve as a player in the space.

I do have a Steam Controller and it will continue to sit in a box next to the Steam Link indefinitely, because see above about having a collecting issue with controllers. My solution for playing non-controller games on the TV ended up being a lapboard with an embedded keyboard an a mouse area from Roccat, which they've discontinued because they're dumb.

The points I make about the success of the pads are entirely reasonable, seeing how Valve DID in fact market them as stick and button replacements on the original and included them instead of having sticks on the Vive controllers. They tried to sell them as a replacement, they did not work for that.

The Steam Controller is in this bizarre space where it bombed so hard it is not remembered at all by most and yet it has been subject to this revisionist history where instead of being briefly available and getting discontinued because nobody really wanted them or was using them it was a massive success that is not being made anyway because... I don't know, because they're special and unique and Valve doesn't want to devalue them? I have no idea how this is supposed to have gone down.

I mean, it's fine, it's not even close to the weirdest piece of tech I own. Not even the weirdest controller I own. But it was never a killer app, it was never particularly successful and the dumb touchpads were absolutely marketed as being superior to physical controls and were extremely not that. I was there for the fifteen minutes it took everybody to decide this, I remember.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

This has been true of Nintendo hardware for a long time, though. I wouldn't discount their ability to sustain it through a steady feed of exclusives.

Whether they can do better at managing rising costs and complexity than others is anybody's guess. And we'll see what happens on PC with compatibility. With a handful of games that don't run on SteamOS dominating the PC market there is a quiet conflict there and it's not clear how it will resolve itself.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

The OG Steam controller was a bust in general, but yeah, they ended up having to add a stick there. And the original Vive controllers were touchpad-only, which was a bad choice that was reverted somewhere in the process of Valve exiting the picture and every other VR controller standardizing around sticks instead. And notably the Steam Deck launched with dual sticks in a standard configuration despite insisting on keeping the dual trackpads, but very few competitors have followed suit. One touchpad, sure, because these all need a remedial solution for a pointing device, but two is rare (I can think of one other example).

So yeah, Valve has been dragged kicking and screaming back to the standard layout, much as they seem to not want to entirely let go of the idea for some reason. There aren't many examples because they don't make a ton of hardware, but there is nothing in the history of those haptic trackpads to suggest that they're a runaway hit with users that will become the go-to for input devices. There's a lot more evidence for the opposite.

I fundamentally disagree that the touchpads had anything to do with the Deck's success. Reading reviews, looking at usage lists and just looking at how the thing is used, the killer feature is and has always been the ridiculously low price for what it packs and the user-friendly UI. The entire point of SteamOS is making the device manageable with the sticks alone and not needing a pointer device as much as the Windows alternatives. You're projecting your tastes onto it pretty heavily there.

I have to say, there is so much self-contradiction in people that get activist about this segment. And I say that as someone heavily invested in it. I upgraded from the OG Deck to the OLED and I own other handhelds. But man, people need to decide whether the reason the Deck is great is that it IS a console that works like a console and doesn't need to mess around with annoying Windows quirks... or a full-fledged PC that is not really competing with consoles.

Look, the Deck is a very, very, very cheap handheld PC that is less performant and not as sleek as some of the more boutique alternatives, but it's the best value in that space. And it's less of a hassle to use out of the box than the Windows alternatives (although the difference is smaller than most people claim, honestly). It's not as smooth as a console, it's clunky and it's less compatible than inititally promised. And not as successful as you'd think from the attention it gets. But it's good. Not best in class in most areas, but definitely best in value by a large margin.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

I'm confused on what your hypothesis is here. You think PC handhelds are massively shifting the modes of usage of the Switch towards being primarily docked? I'm not gonna dig for it, but my understanding was that the Switch usage was slowly drifting towards more handheld over time. Even if that wasn't the case, the numbers just don't match. Even if 10 million people had shifted from using the Switch as a handheld to a PC handheld, why would that impact the remaining 130 million users? PC handhelds are a rounding error in the space the Switch operates in.

If I had to guess the drift towards PC probably has a lot to do with software. PC ports weren't a given until recently and they arguably still aren't reliably great. With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware. PCs have always been backwards and forwards compatible, but with all sorts of devices able to run the same software across many device types and hardware generations that is becoming a big selling point.

Which on the Switch is a lot weaker, mostly because Nintendo is better at making a ton of first party games than Sony and Microsoft and because they have a younger userbase that is less likely to have three other gaming-worthy devices at their fingertips at all times.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

PC gaming absolutely has mainstream appeal, and it's growing. Just not specifically because of the handheld market. By the numbers, anyway. I find people tend to hedge on this. Either the Steam Deck is a consolized solution to PC gaming that makes the Switch obsolete or a bit of an experiment that doesn't need to stack up to mainstream devices.

Yes, PCs (desktop PCs, laptops and handhelds together) are comparable to 4K home consoles these days and lead in some segments. But of those categories the handhelds are the smallest contributor while they are the largest portion of the console market. I love PC handhelds and I'd like to see those proportions shift, but it's interesting that Valve has put a lot of resources behind having a competitive device at a very low price point and we haven't seen more of a change.

On the docked vs handheld thing, Nintendo disclosed that info a few times. This is the first result I found just searching for it. It's recent enough that there were already a hundred million of the things in the wild, so I don't expect it'll have changed much.

As for the mini PC thing... yeah, sure. I mean, I'm not sayng they don't do the thing, I'm saying whenever I sit to look at the optimal solution for a problem the mini PCs never seem to come out on top. A PC for an older person taht doesn't need a ton of computing power? I went with an Android tablet with a detachable keyboard last time, they are delighted at having a laptop-style thing and a tablet to watch media that works like their phone. A low power device to run some specific application? I can probably find some cheap SBC somewhere I can get running passively with a heatsink and will do the job. A portable gaming solution? I have laptops with dedicated GPUs around that are older but much faster than most mini PCs. Also, they have a screen, so there's that. A set-top box? I can put something together for cheaper in the same performance range.

There are valid use cases. Sure, if you need a dozen of these things to embed in desktops, or something you can mount behind a screen, or... something to run a FGC tourney for cheap, apparently, there are reasons to use them. I just haven't found they provided a better alternative than other devices for most of the uses I personally have.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

It is atypical, and certainly a medical issue, but I'm not alone there by any means. People who like these do tend to be loud and proud about it, so they stand out more, but it's worth pointing out that any time Valve has tried to have them as a primary input they had to either reintroduce sticks alongside them or swap them out for sticks altogether. Accessibility wise I know people who share my issues and people who say they interact better with their own mobility problems. That's always the case with ergonomics and accessibility issues. On the plus side, that has taken me into a lively and very expensive habit of controller collecting, so... yay for me.

FWIW, I'm aware of the functionality, which works just as well with a modifier button and a stick. Those things and a lot of the features attached to them are, and have always been, a solution looking for a problem. There are very few games where the developer hasn't provided a viable control mapping that the Steam layers turn into a comfortable gaming experience. In most cases if it's not intended to be used with a controller I'd much rather go sit somewhere with a mouse and keyboard.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

Yeeeah, I don't know that "it'd slot in next to the Nomad" is a ringing endorsement of mainstream appeal.

You, by the way, are not in the majority in your usage pattern for the Switch. Every bit of info available suggests that handheld vs docked use of the Switch is pretty much evenly split. Which is surprising to me, because I see it as a handheld first and foremost.

I do agree that it'll be interesting to see how the Switch 2 fares in a market where it's not the only thing in its class, but if I had to place any bets, they have a humongous lead despite PC handhelds having been around for ages and the Deck having taken a very good stab at competitive pricing and performance a whole three years ago (what is even time, holy crap).

As for mini PCs... Man, I don't get mini PCs. I'm very much an early adopter of weird tech, I have more SBCs and handheld devices than I know what to do with, but... who wants a screenless laptop? Or an underpowered, overpriced desktop? I can see some use cases for it, I've had some NUCs and thin clients here and there, I just don't think the value proposition is there to use them even as a media device. But hey, it's a small but clearly competitive space, and if this gen APUs do indeed match a 4060 desktop level of performance when fed enough power maybe that starts to make sense next to a Xbox Series S or something as a gaming device. We'll see.

For the record, I do have a PC plugged into a TV for gaming, mostly made out of spares and hand-me-downs built into a smaller, less garish case. I haven't seen a mini PC that made me question that choice yet. I'm open to having my mind changed, it just hasn't happened yet.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

As a touchpad, maybe. But they're not being used as a touchpad, they're being used as this weird physical input substitute thing that is meant to work with your thumb. Two thumbs, actually. Sliding my thumb that way while holding the thing I'm using causes excruciating pain almost immediately, but even in the brief period until it does it's less functional than a large touchpad, let alone a mouse or a stick.

I know some people swear by them, I just don't think they're worth the space they take up as a pointer device and I don't think they're particularly useful as anything else.

But hey, that's the point of PCs, right? People who agree with me can get the Legion Go S with the actually good Thinkpad-style optical nub and people who like playing games by scratching a plastic square for some reason can stick to the Deck.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

Man, I strongly dislike the touchpads on all of Valve's controllers. They just hurt my wrists a bunch.

I prefer the optical nub on the GPD Win, which I noticed is making a reappearance in the Legion Go S, actually, so that's a step up for me. Not that I'm in the market for a handheld this gen, I'm mostly set.

Of course the weird mouse mode thing of the big boy Legion Go is a much better brute force solution than either, if you need to use one for any stretch of time beyond clicking the one thing. It's going to be very weird have that turn out to be the model for the Switch 2's mouse gimmick if and when that gets confirmed.

MudMan, do games w Three years later, the Steam Deck has dominated handheld PC gaming

To put it in perspective there are 150 million Switches and 75 million PS5s out there. And 15 million Wii Us, if anybody is counting. This puts PC handhelds some ways ahead of the N-Gage and well behind the Game Gear.

I'm less concerned about who's ahead in the handheld PC market and more interested on whether it'll ever become a mass market space. I think a lot depends on prices for integrated GPUs not skyrocketing like their desktop counterparts and their performance stepping up a notch or two. We'll see.

MudMan, (edited ) do gaming w Snake has a simple solution to most problems

Maybe one grenade, though. Or two. I can take three, maybe. Look, I'm saying there is a right number of grenades in my tank and it's not very high, but it's definitely not zero.

MudMan, do gaming w Snake has a simple solution to most problems

They may not be immune, but they are surprisingly resistant to them.

You have to shoot some of those guys A LOT. Some of them will be some semi-naked bald guy and still take multiple rockets to the face.

MudMan, do gaming w Marvel Rivals Director Shares That He And His Team Were Just Laid Off

It's LinkedIn, you can just go check. The screenshots are indeed real.

MudMan, do gaming w Are we going through another scalping apocalypse?

Ah, so you meant DLSS to mean specifically "DLSS Frame Generation". I agree that the fact that both upscaling and frame gen share the same brand name is confusing, but when I hear DLSS I typically think upscaling (which would actually improve your latency, all else being equal).

Frame gen is only useful in specific use cases, and I agree that when measuring performance you shouldn't do so with it on by default, particularly for anything below 100-ish fps. It certainly doesn't make a 5070 run like a 5090, no matter how many intermediate frames you generate.

But again, you keep going off on these conspiracy tangents on things that don't need a conspiracy to suck. Nvidia isn't keeping vram artificially low as a ploy to keep people from running LLMs, they're keeping vram low for cost cutting. You can run chatbots just fine on 16, let alone on 24 or 32 gigs for the halo tier cards, and there are (rather slow) ways around hard vram limits for larger models these days.

You don't need some weird conspiracy to keep local AI away from the masses. They just... want money and have people that will pay them more for all that fast ram elsewhere while the gaming bros will still shell out cash for the gaming GPUs with the lower RAM. Reality isn't any better than your take on it, it's just... more straightforward and boring.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • esport
  • rowery
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny