Maybe the community has gotten better, but back when I played it wasn’t uncommon for mid to get salty because they fed early game and start feeding couriers to the enemy team.
Factorio, Warframe, Minecraft, Dota 2. However, the only two I’d still recommend are Factorio and Minecraft. Warframe’s grind seems to have finally burned me out for good, Dota 2 is bad. You’re not gonna have fun with Dota 2. The game concept is good, but like most competitive online games, the community fucking sucks.
In addition to Factorio and Minecraft, try Voices of the Void, The Long Drive, WEBFISHING, and Balatro.
Edit: oh yeah, and personally I have both Sims 2 and Sims 4 w/ all DLC (yeah, I toootally bought all the dlc) installed on my steam deck. Both fun games with their own ups and downs. Sims 2 is great vanilla, Sims 4 is great when heavily modded. Don’t bother downloading the F2P version of Sims 4 from Origin if you’re wanting to mod it with stuff like sacrificial’s mods. Those’ll break with every major update (and sometimes minor updates too!) and you can’t pause updates anymore. So, you’ll have to find alternative methods.
Oh yeah, the game is short so I highly recommend 100% it. I think I took 6ish hours to play the entire thing, and I think I missed a side quest. But yeah, the game is basically “be gay, do crimes: the game”.
Yes, but indie games helped fix that. Dunno how deep you’ve gotten into indie games, but here’s a list of them to try:
Cruelty Squad (it is unironically one of the best games I’ve ever played. Give it a chance, it’ll grow on you)
Balatro
Buckshot Roulette
WEBFISHING
Bomb Rush Cyberfunk (++if you enjoyed Jet Set Radio (Future))
Abiotic Factor
Lethal Company (I personally wasn’t a fan, but I can see the appeal; I would be more into it if there was more random junk to pick up)
Hypnospace Outlaw
Factorio (just released an expansion! Also don’t wait for sales, you’ll be waiting forever)
Snufkin: Melody of Moominvalley (edit: forgot to mention that this is basically “be gay, do crimes: the game”. It’s short so I highly recommend 100% it, but it’s also good).
Hylics 1 & 2
The Long Drive (looks like YouTube bait, and it kinda is, but it’s also the best driving game I’ve ever seen. Literally you, a car and 5000km of road. Any engine can go into any vehicle, so yes, you can put a bus engine on a moped. I love it. There haven’t been any big updates lately though because the dev is rewriting the game to fix spaghetti code).
QT (cutesy PT parody that’s all about secret hunting. Also has two extra levels with more secrets. It’s kinda like i-spy but in first-person 3d)
Voices of the Void (I adore this game, it’s a sci-fi pseudo-horror game styled after some weird mix of gmod and Half-Life. The premise is that you’re a researcher who’s been shipped off to a radio telescope array, alone. Your goal is to search the sky for signals and learn more about the cosmos. It takes itself just seriously enough and has lots of secrets and surprises to find.)
That’s not how stick drift works. If that worked, then recalibrating the controller should work. Secondly, I guess you weren’t the kinda kid who loved taking things apart and putting them back together again. Fixed stick drift on a joystick when I was a teenager by taking the joystick apart, cleaning the sensor and putting it back together again. Had no clue what I was doing and this was before youtube, yet I still managed to do it right.
That’s great. But how long until I can play Balatro on my iPod Classic?
(I love that indie devs occasionally port their games to nonsensical or obsolete platforms)
Edit: I actually think Balatro would translate fairly well; assuming the iPod Classic has enough ram and CPU to run a visually stripped-down version. When I had an iPod Nano I played solitaire almost obsessively. The controls were a bit slow due to the limitations of using a clickwheel, but they actually worked really well.
On a side note: does anyone know if capacitive clickwheels still under patent, trademark or whatever was keeping other companies from using them? I loved the way the iPod clickwheel felt and it sucked that no one else had a 1:1 replication of it.
I was reading your definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.
Without some serious mental gymnastics, forced stealth sections tend to just be bad design choices. Not every bad thing is the same kind of bad thing.
While I disagree with your comment on the definition of “enshittification”, I agree that forced stealth sections are just bad design. I remember those have been a thing for a long time now, and before then it was ice levels.
Copying from a later reply: I was reading their definition as being too specific. Imo enshittification is any time the relative average quality of a class of products or services decreases, either due to increased prices or decreased quality at the same price. This can be applied to a specific product or service, but can also describe a decline in quality across an industry.
What recent events? Why don’t you tell us what these recent events are? Would you, perhaps, care to expand on what these recent events might be? Because it seems like if you’re crying about that, then maybe you’re not a nice person.
I couldn’t get through Halo 4’s campaign when it was released as part of the MCC, nor was I able to get though Halo Infinite’s (it wasn’t bad, just… meh; nowhere near as good as the Bungie campaigns but not trash either, just not as good). I would still like the option to play Halo 5 on PC just so I have the ability to play the main campaign, plus I’ve heard it’s the best multiplayer Halo? But yeah. Even if I never actually play it, it’s nice to have the option.
On a tangential note, I think 343’s Halo games would have been considered good if it wasn’t for Bungie’s Halo. I don’t think their campaigns are honestly bad, per se (though again, haven’t tried to play H5), they’re just bad in comparison to the “OG” games.
No, no it wouldn’t. You’re still using math, you’re just using a different language. If apple bananas becomes apple pears after being hit by a bullet, you’ve changed the value. That is what math describes. You cannot avoid this. This is how computers work, and math is just another language to describe things. Even if every health value is a string, you still need to keep track of which string is currently in use so that you know when to kill the player. That requires math. That is what they’re talking about. It is not the in-game health indicator that is public domain, it is the actual health value in RAM that is generated and modified during gameplay.
It is better this way. Copyright is already abused to hell and back, if they expanded copyright to cover this kinda stuff then it would potentially destroy things like right-to-repair as companies could claim copyright infringement on anything that modifies their code.
What this is saying is that the Minecraft world would not be under copyright, but anything the player built in that world would be. So you can’t copyright the world itself, but you can copyright any human-made constructions in that world.
This is wholly preferable to the alternative options which could result in things like being able to copyright AI-generated works (applying his logic to AI, they’re basically saying you can copyright any edits to an AI-gen image, but not the image itself because that was AI-gen).
I mean, this is a pretty normal distinction afaik (human vs non-human creations; afaik non-human creations almost always have any human copyright claims voided when challenged).
Imo what makes this special is how precise he’s being. If I understand correctly, he’s basically saying that the code for the health bar is a human creation and protected by copyright, but while the code to change the health value might be human-made, the actual values are machine-made and not under copyright (there’s probably a lot of nuance I’m skipping over, but my understanding is that’s the gist of it).