Oh yeah, probably my favourite squad mod. A little hard to believe that people will do that kind of quality work for free and consistently update it when any patch can and will invariably fuck mods up.
Fr. This year seemed like it was going to be pretty shit in regards to new releases, with the only things to catch my interest being the DLCs for rimworld, bannerlord, and Rogue Trader, and Arma Reforger.
But games like Beta Decay seem to be holding the torch for innovation. Can’t wait for that to be released.
Yeah, however, leaks around this have been a bit more believable than before. Can’t remember the specifics, but more concrete stuff has been found by datamining (iirc) deadlock and paying attention to steamdb, with less reliable leaks ranging from the game or assets (again, iirc). So, there’s a fair chance this is real.
However, HL3 has been real multiple times before, it has been cancelled many times apparently, only to be taken up again later on.
Fact remains however, that Valve have been working continuously on an appid that isn’t deadlock for some time now, and there’s plenty of noise around them working on a new half life.
Oh yeah. They added contextual interaction promots. The closest thing I had played before reforger was DayZ though. But Reforger is very intuitive. Most everything can be done by looking at stuff and pressing F (entering cars, bandaging wounds, taking on and off attachments on weapons, etc.).
It’s a bit more complex than Squad in the things you can do, but the approach is much more simple (like, in Squad you press f1-8 to switch seats, in ArmA you can freelook and look at the seat).
Great rec. Teamwork required, easy to learn but hard to master (especially the vehicles, which also require teamwork).
Honestly squad is pretty strange for me. I’m not very fond of talking to people (SzPD at least, might be on the spectrum), but Squad does not work without teamwork and communication. Guess the difference is that I don’t really get casual communication but effective comms on Squad rely on briefness and exactness. Triple Ds, that kind of stuff.
If you do end up jumping into Squad, expect some hiccups. The game is not terribly well optimized, and the community almost always picks the same factions and divisions. The devs have shown off a UE5 upgrade that’ll be dropping in the near future, so that might be good.
In a similar vein, ArmA: Reforger is great. Completely replaced my Squad addiction. While Squad is more focused (which is good), ArmA is way more free and varied in objectives. Plus, I feel like it might be more easily moddable. WCS and RH feel almost like they were vanilla, while the most polished Squad mods feel like mods. Not a knock against the mod teams, maybe unreal is harder to mod.
Speaking of music, has anyone found anything that resembles a mix of jazz, techno, and punk? Hell of a mix, but I kinda wanted something cool for a campaign I’ll run in a custom setting, in New Orleans. At this point, even something with an energy similar to Samurai or Atari Teenage Riot but jazzy would be cool as a “soundtrack”.
Definitely. I love the freedom ArmA gives. It allows to really engage with any objective as you see fit. The structure of a typical AAS or RAAS match in squad doesn’t really allow for that to happen.
The day before yesterday a buddy and I managed to round up 4 people to come with us to retake Cabin on a WCS server. W After that we went to Chotain. While the team took farm, we went on to take Laruns, then quarry while the team took Camurac, and then Penant’s . We went from losing Military Hospital to the enemy team struggling to even field helicopters to the western coast.
Haven’t ever gotten close to that in Squad. Though I will say that rounding up enough volunteers to do that is kind of hard.