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Moghul, (edited ) do games w Games that force you to make hard choices

Cyberpunk, and specifically the Phantom Liberty DLC.

I know 2077 has a bad rep for its terrible release, but the game excels in storytelling and mocap above all else. The DLC is accessible at the end of the prologue and requires that you make several hard choices which have a major impact on the dlc’s conclusion.

The DLC is also chok full of side quests and contracts that don’t affect the overall story but can affect your relationship with various factions, and that are affected by other choices made outside the DLC. The quests also feature various difficult choices. Do you kill the guy you were hired to kill, or do you give them a second chance so they can get treated for the cyberpsychosis that made them lash out in the first place?

I can’t recommend this game enough, honestly.

Edit: If you want more details, or have questions, just ask. I don’t want to spoil too much.

Moghul, do gaming w Cyberpunk 2077 Devs Share Advice

Even better when you do commit to a deadline, and then they keep adding shit.

Moghul, do gaming w Cyberpunk 2077 Devs Share Advice

As a dev myself, I can’t even commit to maybe telling you if and/or when something will be finished. Someone has to set a date and say it’s going to be awesome even though I wouldn’t even say it’s for sure going to be working.

Moghul, do games w Ways of designing intimacy in games - GameDeveloper

Then play a game that doesn’t have sex. You’re like those people who want a difficulty slider in souls games. The game is not for you, my dude.

Moghul, do games w All your favorite Cyberpunk 2077 mods are disabled in Phantom Liberty, CDPR says

It means fucking nothing. Many and split are relatively vague terms, so if you ask them to prove it, maybe they’ll find some chucklenuts on twitter with 2 followers complaining that their nude character mod got disabled. This is pure controversy bait, and the author is a turd muncher

Moghul, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

Yup, I re-downloaded and started a new campaign this week, and I’m a little disappointed. All the prompts are controller prompts, I can’t rebind several of the actions, I can’t crouch or dodge, the game crashed 5 times in 2 hours last night, the FPS takes a dip sometimes between ‘scenes’ in the story, DLSS kept resetting when I was benchmarking, etc.

On the plus, the game still looks amazing, the story is still S-tier in my opinion, Judy is still Judy (I simp for Judy like it’s going out of style and you can’t stop me), the driving combat is a good addition, and the cop fights are good. I don’t regret downloading it right now, but I will be putting it down for a couple of weeks, and hopefully they’ll fix some of the nagging bugs

Moghul, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Will do

Moghul, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

I’m not your buddy

You’re comparing Bethesda games to Bethesda games, which we all know are buggy messes. Starfield falls short of my expectations for what a polished diamond looks like.

Moghul, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

You don’t have to be a game dev to see that games that came out before Starfield look and perform better. If you bought the game and you enjoy it, that’s all fine and I won’t make fun of you for it, but let’s not defend what is an obvious point of incompetence on Bethesda’s side.

Moghul, do gaming w Soulframe is Elden Ring meets Ghost of Tsushima, but with 'Disney princesses' - PCGamesN

Man, the flavor of this game is absolutely S tier. I have no idea what’s going on but it looks incredible and I want to know more.

But the combat and movement… I have 5000h in Warframe so believe me, I want this to be good, I love DE, but I haven’t seen anything attractive beyond the finger click and a couple of magic arm skills.

Running and walking feel like there’s too much inertia, like moving through molasses. The sword swings don’t feel fluid or weighty. I get what they’re going for with throwing and calling back the sword, but it doesn’t look good to me right now. The rolling/iframes just don’t feel snappy enough.

I’m looking forward to seeing more from this game, and specifically better combat and movement. I know you can, DE, you made 2 entire movement systems for Warframe.

Moghul, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

Damn, I haven’t played Warframe in years (and never will again, 5000h is enough), but it’s good to hear it’s going strong. It’s an incredible game that at the time of my quitting just needed some clear direction.

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