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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MentalEdge, do games w Steam Deck and SteamOS hit 20,000 playable games
@MentalEdge@sopuli.xyz avatar

Yes, since most games are simply unrated.

But the “playable” rating does not require full steamdeck support, it just means the game runs. A “verified” rating means a game is a fully seamless experience on the deck.

MentalEdge, do games w You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags
@MentalEdge@sopuli.xyz avatar

Do you know about co-optimus.com? Is that the “third party” you mentioned?

I don’t know of anything better. Setting your filter and sorting by user rating is pretty effective. Aside from that I sort by release date and check back every now and then.

MentalEdge, do games w You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags
@MentalEdge@sopuli.xyz avatar

They do, though?

There is a “shared/splitscreen co-op” filter option.

https://sopuli.xyz/pictrs/image/e15a2c53-e374-4e61-99ca-b769146fd423.webp

Combine that with a controller support filter.

MentalEdge, do games w Jump Ship Demo is Live!
@MentalEdge@sopuli.xyz avatar

With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.

In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.

What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.

And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.

Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.

MentalEdge, do games w Jump Ship Demo is Live!
@MentalEdge@sopuli.xyz avatar

Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.

They even thought of solo/two player cases, with a robot crewmember that helps out with more stuff the fewer human players are on-board.

A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.

The team is clearly pouring their souls into the game and it shows. The vibes are excellent.

MentalEdge, do games w Jump Ship Demo is Live!
@MentalEdge@sopuli.xyz avatar

It is.

Both me and a friend I played with did so on linux. No extra fixes, just install and play.

MentalEdge, do games w Microsoft & ASUS Unveiled Xbox Handhelds
@MentalEdge@sopuli.xyz avatar

Sad to see.

It makes sense though. Xbox games don’t have the bult-in configurability to run at lower settings and resolutions. So to run all the Xbox games, they’d all have needed an update to add a “handheld mode”.

It’s not like the backwards compatibility, where you are running previous games on more powerful hardware.

MentalEdge, do games w Resident Evil Requiem - Reveal Trailer
@MentalEdge@sopuli.xyz avatar

It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.

And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.

MentalEdge, do games w Resident Evil Requiem - Reveal Trailer
@MentalEdge@sopuli.xyz avatar

Hell yeah!

MentalEdge, do games w Resident Evil Requiem - Reveal Trailer
@MentalEdge@sopuli.xyz avatar

Oh we did the same.

5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.

In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.

Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.

We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.

They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.

MentalEdge, (edited ) do games w Resident Evil Requiem - Reveal Trailer
@MentalEdge@sopuli.xyz avatar

I’m down. Recent RE games have been a very fun time.

The more time passes the more 5 and 6 begin to seem like temporary missteps.

MentalEdge, do games w What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews.
@MentalEdge@sopuli.xyz avatar

I’m sorry, but Battleborn was brilliant. Deadlock is the first game to re-capture (and expand on) the mix of mechanics Battleborn put together.

Didn’t stop Gearbox from shutting it down so that no-one who bought it could ever play again. Not even the story campaign.

MentalEdge, do games w What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews.
@MentalEdge@sopuli.xyz avatar

Not a lot. Even when it isn’t a flatpak windows software running on linux won’t be able to interact with the system anywhere near as much as on windows.

They’ll be able to tell it’s linux, though.

MentalEdge, do games w Zynga shuts down Torchlight 3 developer four years after its acquisition
@MentalEdge@sopuli.xyz avatar

Was 3 made after aquisition?

MentalEdge, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@MentalEdge@sopuli.xyz avatar

I strongly disagree on their roguelite “bug” being something they need to drop.

Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.

The same goes for Cloudbank as a narrative setting.

Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.

Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.

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