It doesn't have to be a show-and-tell. Just pushing your changes to a branch is enough. That way people can at least see that something is being worked on.
As a software dev I find it strange that you can go a month or more without pushing. At work I push at least daily, even if it's just a WIP commit that I reset the next day.
If you haven't been following, there's a chance that Beehaw will defederate from everyone and go solo in the future. So, you may want to create a test account somewhere else.
I spent about the same on a couple of stash tabs during a sale. I don't regret it. The game gave me a couple of hundred hours of fun. That's more than most games
I've been playing V Rising PvE with a friend. Pretty fun game. Much less grind than typical survival or basebuilding games. But the bosses are quite hard to compensate.
I'm currently playing V Rising with a friend on a private server. I like survival games but I hate PvP, raiding and griefers. So far it's pretty good fun! Like a mix between a Diablo-like ARPG and something like Valheim. You don't need to grind resources so much, you collect plenty just playing. The focus is more on combat. Some bosses are pretty tough and progress is gated behind them.
It's been tried multiple times and it just doesn't work. Physics (the speed of light) ultimately dictates latency. Streaming only works for a rather small subset of games that doesn't rely on reaction time or latency at all. And then only works for people who play those games a lot (you're not going to sub to a streaming game service if the majority of the games you want to play don't work on it). There's a reason Google Stadia died.