It does tell you that it’s been changed, though. You can typically still go and play the original game. And it enables the people affected by -isms to enjoy it when sometimes said -isms would pull them out of it for them otherwise.
And it’s not like the original intent was for people to be distracted by what would have, to the developers, have likely seemed a small or unquestioned detail. We can never truly approach a game the way its original audience did anyway because culture changes so much, and a large part the experience you have with art is what you bring to it. Thus why graphical updates can make the game look like you remember it, even though it now looks much prettier. I think these sorts of updates can be similar to that.
Granted, it’s harder to access the original game because of hardware. But even so, a lot of original intent is always lost in the process of making a remaster. I’d argue “for modern audience” updates tend to be less of a departure than changes in visual design (the different lighting in the various Myst remasters that changes the mood, the extra foliage in Shadow of the Colossus remasters) or mechanics updates (the ability to control Resident Evil like a regular game instead of via tank controls).
Edit: I think my ideal scenario would be if remasters include “modern audience” updates of all kinds, to make the game as enjoyable for new players as possible, but also that the originals be made more easily available such as by legalizing or sanctioning emulation for old games.
Also, the “whales” are by and large not unharmed rich people - it’s mostly poor people who are at risk for gambling addiction, such as many with adhd, depression, etc. The people who are targeted successfully by this model usually suffer for it.
This is a great game, especially if you’re the type who thinks the beginning hours of a civ game (before you get bogged down in micromanagement and unit orders) are the best hours. It basically gives you that kind of early-game experience over and over, with plenty of variation. It’s so much better paced than most comparable games as a result. I’m surprised it doesn’t get more buzz.
I didn’t get far in it because the characters seemed very bland to me, and the story setup generic, but perhaps that could improve over time? I know some games leverage their length to pull off slow character development well, even if the basic character templates are straightforwardly tropey. But this one didn’t grab me enough at the beginning to justify investing my time in it, personally.
I’m glad it exists for the people who do like it, though!
The old RPG Arcanum. Great steampunk fantasy setting and story. If you play a persuasive character you can avoid combat and skip entire dungeons. The game has some balance issues (magic tree is fine, but the tech tree is underpowered, and early combat encounters are horrible to dela with). Various fan patches and mods are available, including a balance mod, a bugfix patch, and an HD patch. Since it’s an old game I recommend getting it from gog.com, since sometimes they fix up older games a bit to run properly on new systems.
Dragon Age, since you liked Mass Effect. Though, I personally found the combat more annoying in Dragon Age than Mass Effect. Mileage may vary.
The Outer Wilds (different game than Outer Worlds). It’s a sort of an archeology/space adventure game. It’s not strictly speaking an RPG, but if you want a story game it’s top tier. Please do not look anything up about the game and go in as blind as possible, as the feeling of discovery and exploration are the main draw of the game and once you have something spoiled you can’t un-know it. Also, I recommend getting the dlc immediately with the main game, as it’s a huge expansion that fits into the main story perfectly and affects the ending of the main game.
I won’t argue there aren’t some use cases for it, but it was massively oversold for what it actually is. It’s essentially just shared spreadsheets, but almost always described in a way that make it seem inscrutable to most people (further sinking any propect of mass-adoption) and cool to people who want to feel like they’re intelligent and in-the-know about tech. And it was pushed primarily for things it was unsuited for, like replacing regulated banks with FDIC insurance.
I think it has potential niche uses, though. Not every technology has to be widespread or applied to a wide variety of different things.
Tbh I think the same overselling/over-applying is happening to large language models/LLM “AI” now, though at least LLMs legitimately do have a lot of potential use cases. Just not as many as the everything people are trying to apply it to, and not as overpoweringly as many assume.
I want an alternative to youtube as much as anyone, but I just don’t see how peertube can be viable in a world where child abuse materials and nazi propaganda exist and can be posted there.
I mean, at least as of when I last looked at peertube, it works sort of like torrenting does, yeah? But it doesn’t require you to whitelist the channels or instances you seed. Therefore: random people are going to end up seeding child abuse materials, revenge porn, hate screed videos, and so on, unknowingly and without intending to.
Lemmy already has had issues with child abuse materials because of federation and poor moderation tools. An image will get posted on one instance, then it automatically gets copied to other instances, and even if the original instances delete the image that doesn’t automatically delete it off other instances. Admins have to manually contact other admins, who then each have go in and painstakingly delete it manually, and that’s if all those different admins see and respond to the message. This is a problem that has been growing as lemmy gets bigger and more popular. And this is just with instance hosts - with peertube, you have individuals seeding/contributing to the hosting.
So it seems to me that peertube as it is involves a degree of moral and legal (since people can and have been deemed legally responsible for seeding torrents before) risk that is just not worth it a compared to the privacy-invading but blessedly safe option of youtube.
And even if individuals decided that risk was fine, advertisers absolutely won’t, which makes the platform a no-go for channels that depend on ads rather than patreon or merch for their livelihoods.
I’ll be happy if there’s a reliable way around this problem that doesn’t completely break the mechanism whereby peertube is supposed to work, but as of now I can’t see one.
Privacy isn’t normally my primary concern but with VR I find it to be a bigger deal than I usually would, particularly because the headsets can hypothetically gather data about what you’re looking at exactly (especially once eye tracking becomes more of a thing - then it’ll be exact, and that’s kinda terrifying at that point).
And this is Meta/facebook, so. They’ll 100% do it and say they aren’t.
I do like let’s plays like that too sometimes - I’ll give those channels a try. Thanks! Though I may have to wait til I finish with BG3 myself, which could be a while :p
I mentioned single player games specifically partly because I personally tend to like those games best, and I like to watch let’s plays after playing the game through myself first, then seeing how different people interact with the game differently. I love watching people discover a game I enjoyed (which for me means mostly single player titles) in kind of the same way I might enjoy showing the game to a friend.
And anecdotally, I tend to feel like groups playing a single player game together tend to talk more about the game in a deep-read kind of way, or to talk about their lives, whereas groups playing multiplayer games seem more likely to talk about whatever is currently happening in the game in that instant, or it becomes mostly them joking and trolling each other. This is just my personal experience though, so it could be a function of the particular let’s players and streamers I’m familiar with. I’m sure there are exceptions to this.
Agreed. It is though an example of a game breaking out into the mainstream from a normally more niche genre (this particular type of dense, top-down, turn-based RPG). I’m curious to see if its subgenre will grow more popular in its wake, too, and by how much.
I find it particularly interesting that it became such a hit because its systems can be rather overwhelming for people who aren’t already familiar with 5e/tabletop rules. The sheer amount of rules to learn, the volume of specific items and text bubbles to read, the fact that some aspects of the interface aren’t really tutorialized well, etc.