There is a single standard with no forks, I said not a single one followed. I run my own Matrix Home Server and use it frequently, there are a lot of different clients and there are a good number of them that do run their own features that are not exactly in Spec because one does not yet exist in the official spec. Stickers used to be a good example of that I remember when there were like three different clients Each of which implemented them in a different weird way until the spec finally landed on an implementation.
And even within this back there are some basic features not supported on certain clients and other such problems. I’m just saying it’s not an alternative to Discord and it will never be mainstream because it’s too confusing and frustrating from the perspective of a standard user.
Same concept that made bluesky get popular over mastodon, trying to find anything on Mastodon of interest is a chore because there’s no real Central spot to do everything the very nature of it is that it’s scattered to the winds, there’s also multiple apps available for Mobile on Mastodon Each of which have different layouts, different features, and normal people that just want to be able to find their topic of Interest can’t be bothered to deal with that
Aaaaand this touches on the problem with matrix in general, no standard is properly followed, way too many forks with feature support all over the place
Well, once the service becomes large and popular we could try to find people interested in investing into the platform, then we just need to make sure it stays interesting to more and more investors over time. Should be sustainable, sounds oddly familiar tho but i definitely just made it up rn on my own
I mean I definitely play them a lot less, even when I find myself with some time it’s difficult to get invested when I know I won’t have more time going forward. But I do still play them, and I do still love them. Card games board games video games they are still a ton of fun with friends I just don’t have the ability to dedicate entire days to them anymore
Correct and eve has been very impressive with its per server player counts as well. It’s a completely different type of Beast mind you, trying to keep that many players synchronized over something like a first person perspective real-time movement game is a completely different ball game from keeping spreadsheet simulators synchronized.
Still a very good achievement of optimization regardless but definitely a completely different ball game from synchronizing a first person type content where the players are free to just move in whatever fucking weird ways they want rather than linear vector paths
400 on a single shard (server) that actually quite a lot. It is far far easier to just throw a bajillion different servers at the problem and only have a relatively small player count per server. Having 400 running smoothly on a single server is a very impressive optimization achievement
I mean sure they could make it a dkms module and have the user install it along with the headers but it’s never going to be out of the box supported on linux was what I meant by that
As for the rest, there is a limit to what can be emulated within user space. There are are certain calls in NT ring -1 that would require similar privilege on the Linux side to translate which i doubt wine would ever do for a vast multitude of reasons
Calling you back to the ship frequently so that you have the ability to change planets or change systems. The entire map of the game is basically real time and dynamic with a game master occasionally coming in to fuck with things.
You’re supposed to tug of war fight with the AI over different planet systems and objectives. A lot of people are just basically sticking to One Planet their entire gaming session and it’s currently causing super Earth to not really gain much ground because they will simply hard liberate a planet say from the automatons but then rush over to the bugs who have taken over a planet in the meantime. You’re supposed to try to spread your effort out like it’s an actual Active war
And there is so much design language in the game that shows this, did you know that if you are looking out at the ships while you’re at a planet that those are fairly real time? Not perfectly obviously but when you see ships out your window shooting down orbitals sending down drop pods or exploding that’s all something that was caused by an active gameplay session on that planet.
When people call down supplies you see that, if their ship explodes it means they just lost the mission, it helps you gauge how well a planet is currently going with the idea being you can now decide whether or not this planet is in need of more help or you should go elsewhere.
You also may want to change your loadout, you may have gotten enough metals to unlock a new weapon enough samples to unlock a new strategym or a ship module. So if you weren’t frequently going back to the ship to spend them you would be stuck on an equipment set for quite a while which could easily kill the pace of the game.
Literally everyone I know is currently playing the game and I did a little bit of a pole in my group and most of them don’t even remember that there is a store for spending real money and not a single one of us ever has spent any real money the game really isn’t pushing it hard you can ignore it completely very easily
EAC has an explicit linux support that valve worked on them with, it’s not full kernel AC. same with battleye and GG those are not full kernel root anti cheat implementations. I can’t point at any specific documents unfortunately but the wine/proton irc channels are public and lurking let’s you learn a lot as they talk through issues with games and anticheat.
In order for linux to support kernel level AC a module for the Linux kernel would be needed. And i doubt Linus will ever allow that lol
None of the things needed for a true kernel level anti cheat are in a translation layer, some of them just can’t be. It’s why games with actual kernel level anti cheat have never worked in proton and never will. Historically the only way to play those games is either be on windows or use a vfio virtual machine (which also probably won’t work even with tons of vm hiding techniques depends on just how sensitive the ac is) . Wine/proton simply can’t translate the upper parts of the nt kernel needed for it.
If the anti cheat is working in wine/proton it’s not kernel level
None of the things needed for a true kernel level anti cheat are in a translation layer, some of them just can’t be. It’s why games with actual kernel level anti cheat have never worked in proton and never will. Historically the only way to play those games is either be on windows or use a vfio virtual machine (which also probably won’t work even with tons of vm hiding techniques depends on just how sensitive the ac is). Wine/proton simply can’t translate the upper parts of the nt kernel needed for it.
I don’t know where the hell you got that information but that’s not how proton works. There is no “fake kernel” it’s not a virtual machine or an emulator it’s just a translation layer that translates Windows syscalls into linux syscalls