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ItalianSkeletonGaming, do games w Are there any good casual/low-stress mobile games that aren't filled with microtransactions?
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@PlzGivHugs Unciv, neat open-source turn-based 4X, obliviously inspired by the Civilization series

ItalianSkeletonGaming, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
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@ampersandrew @simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.

COD itself didn't ruin multiplayer games, it only showed an easy and replicable way

If you may forgive the metaphor: a weed can only spread if the soil itself is fertile

ItalianSkeletonGaming, do games w Star Wars Bounty Hunter - Official Announcement Trailer
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@ampersandrew

I'll wait for its release and read the reviews, assuming they don't screw it up like they did with Battlefront, 15 bucks is a fair price

ItalianSkeletonGaming, do games w Steam Summer Sale 2024: Official Trailer
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@mesamunefire What are y'all going to buy in this sale? I'm thinking Space Tyrant, to satisfy my itch for a more laid back 4X focused on combat; the Metal Gear Solid master collections; and maybe some indie games below 15 bucks

ItalianSkeletonGaming, (edited ) do games w Help Finding a Game
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@naticus @Nima It's one of those cases of a game shown so far away from its release you eventually forget it even exists

ItalianSkeletonGaming, do games w Real-Time Strategy is incredible and you should play it
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@Carighan @anewdaydawns Another fundamental aspect is that RTS is PC centric genre, and therefore made with a mouse and keyboard only mindset, ignoring the consoles fan base, as such, If we want it to become more popular, then we should ask ourselves what kind of RTS can be designed with a controller in mind, and therefore work on home consoles, find a balance of being appealing to them without straying too far from the core design principles of this genre

ItalianSkeletonGaming, do games w Indie games using retro graphics
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@Tekkip20 Lunacid, King's Field like with many modern accomodations l

The Big Catch, a coming low poly 3D platformer

Anodyne 2: Return to Dust, a surrealist action adventure

ItalianSkeletonGaming, do games w Timesplitters rated for PS4 and PS5, suggesting a PS Classics release
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@setsneedtofeed it frustrates me how Embracer fumbled over this franchise without giving it a proper classic collection

ItalianSkeletonGaming, (edited ) do games w Hypothetical Game Ideas
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@Tekkip20

Elden Ring sequel following the Frenzied Flame ending, having Melina as a protagonist, and experimenting souls-like combat with a party creation system

DC's Green Lantern action-RPG in which an OC Lantern suffering from Aphantasia must find out the fate of the disappeared lanterns from earth

If I were to stick to an original IP, an experimental rogue-like RTS, in an attempt to create a project capable of generating infinite narrative content from finite resources

ItalianSkeletonGaming, do games w NakeyJakey - In Defense of the 7/10 Games
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@simple My favorite 7/10 game is Enclave by Starbreeze

The animations are broken, the enemy AI brain-dead, and bows and arrows are hit-scans, but man, the combat is just so much fun

ItalianSkeletonGaming, do games w Elden Ring: Shadow of the Erdtree - PREVIEW THREAD
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@simple Can we have a spoiler free TL;DR?

ItalianSkeletonGaming, do games w A first look at Core Decay's third major city hub [Devblog]
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@Hubi I hope this fares better than Phantom Fury, I was bummed out when it came out the way it did

ItalianSkeletonGaming, do games w New FPS Built Using Doom Tech Is Better Than Most AAA Shooters
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@SkyNTP @IndustryStandard Indie games may be janky, but jank is experimentation, jank is risk, jank is beautiful

ItalianSkeletonGaming, do games w Wolcen: Lords of Mayhem ceases development, will shut down multiplayer in September
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@Macaroni_ninja @simple It's never a good idea for a small indie team to tie their first project to online servers, even if those devs are talented or veterans of the industry

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