!When Verso tries to recruit Monoco to go to old Lumière, Monoco is like “No thanks, after last time I made a promise to never follow you again”, to which Verso responds “There’ll be lots of fights…”, and Monoco is like “I’ll follow you anywhere!”. The delivery is a lot better obviously.!<
Witcher 3, which I played like 3 months ago. There was this one goofy quest where you had to save a mage by getting a magic book with a weird name that you could abbreviate to GOG. You needed a spell from it to disable the mage’s tower defence and regulatory management system (something along those lines), or DRM for short.
Got into Expedition 33 this week. Just got to the point where the huge stuffed puppet learned to swim. Gotta say, I don’t get the hype.
I think they tried to souls-likify a JRPG. But it just feels like combat is one QTE challenge after the other. No other mechanic really matters, at least on normal mode. Also it feels like the main story, which seems fresh and intriguing, barely gets glanced at, while interpersonal relationships get a korean drama level exposition.
I’ll tag along for a little while longer because the voice acting is stellar. The rest is meh IMHO
Ok, thank you for clarifying, I get what you mean now. As I understand it you’re mad at players playing egotistically and treating others as NPCs. I would say that that is a more general social issue, that isn’t limited to gaming. Sadly, you’ll have to just deal with it.
Every example you just mentioned is a demonstration of “playing bad” in my book. What would you descibe as “playing bad”? Just aiming issues? Or reaction times? Surely that would be to reductive.
A friend convinced me to pick up RE Village because it suposedly plays more like an FPS than a classical RE horror game. I did beat Dimitrescu recently and I kinda have to disagree with him. There are so many moments that feel very tense because enemies aren’t vulnerable because “magic” so you have to play cat and mouse like in RE 3 with Nemesis. I do like it enough that I’ll keep at it though. Love turning those red rooms blue on the map.
I thought the main story was pretty enjoyable tbh. I can still remember some side quests really vividly as well, which is a good sign. The batman nod for example, or the 0 g casino. There was a lot of copy and paste, agreed, but the gunplay was fun so I didn’t mind that much. Also I spent hours on ship creation, thatwas cool
Hard disagree in my case. But that might be because it’s a new IP. When I play Fallout 4 I can’t stop myself of thinking what was and could have been. I obviously don’t have that with Starfield and found it much more enjoyable
Finally started playing Kingdom Come Deliverance 1. A lot of the design decisions in the game are antithetic to my idea of fun. But there’s a healthy mod community and a handfull of QOL mods later I’m having an absolute blast
You hit the nail on the head. Soulslikes aren’t about difficulty, they’re about patience. And when school was the only thing I had to worry about I had patience. Now that I have to fight for 30 minutes of game time I don’t. Great decision by the devs!
One game I love that hasn’t been mentioned yet is Subnautica. The only survival crafting game I ever finished. The story telling and athmosphere are unmatched.